Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games 2013
DOI: 10.1145/2448196.2448206
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A practical analytic model for the radiosity of translucent scenes

Abstract: Light propagation in scenes with translucent objects is hard to model efficiently for interactive applications. The inter-reflections between objects and their environments and the subsurface scattering through the materials intertwine to produce visual effects like color bleeding, light glows and soft shading. Monte-Carlo based approaches have demonstrated impressive results but are computationally expensive, and faster approaches model either only interreflections or only subsurface scattering. In this paper… Show more

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Cited by 10 publications
(8 citation statements)
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“…Moreover, analytical models tend to be considerably less computationally expensive when it comes to radiation simulation [24,32], and that is a crucial feature for real-time interactive modelling for design purposes. Tina and Scandura [34], Bahaidarah et al [5], Kostić et al [20], Reis et al [27], analytically modelled radiation for V-Trough applications, but with formulations that are over-simplified and not oriented towards a deeper step-by-step geometrical analysis.…”
Section: Literature Reviewmentioning
confidence: 99%
“…Moreover, analytical models tend to be considerably less computationally expensive when it comes to radiation simulation [24,32], and that is a crucial feature for real-time interactive modelling for design purposes. Tina and Scandura [34], Bahaidarah et al [5], Kostić et al [20], Reis et al [27], analytically modelled radiation for V-Trough applications, but with formulations that are over-simplified and not oriented towards a deeper step-by-step geometrical analysis.…”
Section: Literature Reviewmentioning
confidence: 99%
“…Wang et al [37] proposed a system for real-time editing and relighting of homogeneous translucent materials. The approach proposed by Sheng et al [38] is also based on precomputation but focuses on the inter-reflection between translucent objects.…”
Section: Subsurface Scattering Renderingmentioning
confidence: 99%
“…Additionally, the optical parameters of a material are used for implementing cinematic rendering in the field of graphics [4][5][6][7]. The interreflections between objects and their environments and the subsurface scattering through the materials have to be considered to create realistic visual effects [8]. To do this, a prerequisite is to extract optical parameters that represent accurate optical properties.…”
Section: Introductionmentioning
confidence: 99%