2022
DOI: 10.3390/children9020250
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A Preliminary Study of Assessing Gaze, Interoception and School Performance among Children with Neurodevelopmental Disorders: The Feasibility of VR Classroom

Abstract: Children with developmental disabilities (DDs) have sensory modulation disorders that interrelate school performance. Virtual reality (VR) has demonstrated the potential to become a neuropsychological assessment modality. This study was conducted to explore the feasibility of the VR classroom for assessing their characteristics of gaze, school performance, and interoception. School-aged children were assigned to the DD group or control group. A VR classroom was designed to evaluate their gaze patterns to distr… Show more

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Cited by 6 publications
(6 citation statements)
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“…It was thought that the DM group who experienced childhood abuse may have experienced some brain effects, leading to decreased concentration and interest in others. Additionally, the DD group consistently gazed at the "teacher" for a longer time from 0 to 75 s. Moreover, in a previous study, the DD group gazed at the "teacher" in the VR classroom significantly longer than the TD group, between 30 and 45 s [22]. It is conceivable that the DD group was interested in the "teacher" and consistently gazed at the object of interest.…”
Section: Gazementioning
confidence: 77%
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“…It was thought that the DM group who experienced childhood abuse may have experienced some brain effects, leading to decreased concentration and interest in others. Additionally, the DD group consistently gazed at the "teacher" for a longer time from 0 to 75 s. Moreover, in a previous study, the DD group gazed at the "teacher" in the VR classroom significantly longer than the TD group, between 30 and 45 s [22]. It is conceivable that the DD group was interested in the "teacher" and consistently gazed at the object of interest.…”
Section: Gazementioning
confidence: 77%
“…A VR classroom was designed [22]. We measured eye gaze during visual and auditory interference stimuli using the VIVE Pro Eye.…”
Section: Gathering Of Eye Gaze Data Using a Vr Classroommentioning
confidence: 99%
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