2021
DOI: 10.18658/humancon.2021.09.57
|View full text |Cite
|
Sign up to set email alerts
|

A Preliminary Study on Concept and Types of Metaverse : Focusing on the Possible World Theory

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
5
0

Year Published

2022
2022
2023
2023

Publication Types

Select...
4
1

Relationship

0
5

Authors

Journals

citations
Cited by 10 publications
(5 citation statements)
references
References 0 publications
0
5
0
Order By: Relevance
“…From a technological perspective, Minecraft: Education Edition offers a whole series of tools that, with thoughtful execution, have the ability to drive well-defined objectives of the learning experience, especially if specifically designed to be executed within their ecosystem (to use the term used by Lee et al, 2021). Virtually all articles investigating the suitability of integrating Minecraft into educational spaces put forward arguments in favor of it (Niemeyer;Gerber, 2015;Dezuanni, 2018;Callaghan, 2016).…”
Section: Discussionmentioning
confidence: 99%
See 3 more Smart Citations
“…From a technological perspective, Minecraft: Education Edition offers a whole series of tools that, with thoughtful execution, have the ability to drive well-defined objectives of the learning experience, especially if specifically designed to be executed within their ecosystem (to use the term used by Lee et al, 2021). Virtually all articles investigating the suitability of integrating Minecraft into educational spaces put forward arguments in favor of it (Niemeyer;Gerber, 2015;Dezuanni, 2018;Callaghan, 2016).…”
Section: Discussionmentioning
confidence: 99%
“…This is not a novel axiom. Several authors report a direct technological, conceptual, semiotic, and functional relationship, either as a pioneering project (Sweeney, 2019) as one of the platforms of the metaverse (Jeon, 2021;Rospigliosi, 2021;Shin;Yun, 2022), or as a type of metaverse in itself (Yun et al, 2021). Tessler et al (2017Tessler et al ( , p. 1553 define it as "a popular video game whose objective is to build structures, travel in search of adventure, hunt for food, and avoid zombies", considering it to be "an open research problem since it is impossible to solve the entire game with a single AI technique".…”
Section: Minecraft Education: From Global Phenomenon To Community Of ...mentioning
confidence: 99%
See 2 more Smart Citations
“…In this regard, the International Center for Countering Digital Hate (CCDH), a non-profit organization, reported a study result showing that one case of sexual abuse is exposed in Metaverse every 7 minutes [22]. Moving away from the traditional view of violence in the digital world seems to be the key, such as analyzes discussing the mixed nature of the metaverse and the real [23] or the differences between the metaverse and other internet platforms as a possibility of general action [24].…”
Section: 'Advise' Assessment Model For Ethical Responses Of Digital H...mentioning
confidence: 99%