2018
DOI: 10.1007/s11042-018-6913-5
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A process for designing algorithm-based personalized gamification

Abstract: Personalization is an upcoming trend in gamification research, with several researchers proposing that gamified systems should take personal characteristics into account. However, creating good gamified designs is effort intensive as it is and tailoring system interactions to each user will only add to this workload. We propose machine learning algorithm-based personalized content selection to address a part of this problem and present a process for creating personalized designs that allows automating a part o… Show more

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Cited by 63 publications
(51 citation statements)
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“…They present what the engine takes into account, what it adapts, and how it adapts it. Kuntas et al [22] describe their process for designing an algorithm based personalised gamification system. They detail learner characteristics on which they base the adaptation of some game elements and the algorithm used to link the two.…”
Section: Architecturesmentioning
confidence: 99%
See 3 more Smart Citations
“…They present what the engine takes into account, what it adapts, and how it adapts it. Kuntas et al [22] describe their process for designing an algorithm based personalised gamification system. They detail learner characteristics on which they base the adaptation of some game elements and the algorithm used to link the two.…”
Section: Architecturesmentioning
confidence: 99%
“…Four papers from the same authors [25,28,29,30] use the term "game features" to present the same level of implementation. Knutas et al [21,22] use the terms "game like elements". Mora et al [31] present different gamification "situations" (that combine different game elements).…”
Section: Architecturesmentioning
confidence: 99%
See 2 more Smart Citations
“…Creating good gamified designs is effort intensive per se. The paper "A Process for Designing Algorithm-Based Personalized Gamification Demonstrated for a Computer-Supported Collaborative Learning Environment" [6] builds on the observation that, given the demonstrated importance of taking personal characteristics and preferences into account when designing gamified systems, "tailoring system interactions to each user will only add to this workload". Hence, the authors propose to partially address this problem by producing personalized contents with the aid of appropriate machine learning algorithms.…”
mentioning
confidence: 99%