Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Conference on Graphics Hardware 2004
DOI: 10.1145/1058129.1058144
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A programmable vertex shader with fixed-point SIMD datapath for low power wireless applications

Abstract: The real time 3D graphics becomes one of the attractive applications for 3G wireless terminals although their battery lifetime and memory bandwidth limit the system resources for graphics processing. Instead of using the dedicated hardware engine with complex functions, we propose an efficient hardware architecture of low power vertex shader with programmability. Our architecture includes the following three features: I) a fixed-point SIMD datapath to exploit parallelism in vertex processing while keeping the … Show more

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Cited by 26 publications
(9 citation statements)
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References 7 publications
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“…11. Radix-4 reciprocal-square-root (RDX4) is also implemented for the performance comparison [2]. The gate counts of LAU and RDX4 are 9 k and 44 k, respectively.…”
Section: Chip Implementation and Measurements Resultsmentioning
confidence: 99%
“…11. Radix-4 reciprocal-square-root (RDX4) is also implemented for the performance comparison [2]. The gate counts of LAU and RDX4 are 9 k and 44 k, respectively.…”
Section: Chip Implementation and Measurements Resultsmentioning
confidence: 99%
“…Usually, there are two reasons why the fixed-point number system is used instead of a floating-point number system [2]. First, the hardware architecture of the fixed-point arithmetic is much simpler than that of the floating-point arithmetic because the fixed-point arithmetic uses only integer datapath.…”
Section: A 32-bit Laumentioning
confidence: 99%
“…As 3-D graphics are becoming more and more familiar to people, there have been increasing demands for high-quality graphics for new applications such as avatar, advertisement, and games. Many 3-D graphics processors have been studied [1], [2] to meet these requests. The mobile system has low resolution and a smaller screen size than a PC system.…”
Section: Introductionmentioning
confidence: 99%
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“…Debido a que el LNS basa su funcionamiento en las propiedades de las funciones logaritmo y antilogaritmo, este sistema numérico permite realizar operaciones de multiplicación, división y raíz cuadrada haciendo uso de sumas, restas y desplazamientos lógicos en el formato de punto fijo, reduciendo de esta forma la complejidad de la arquitectura hardware de dichas operaciones [2], [3].…”
Section: Introductionunclassified