2017
DOI: 10.4108/eai.17-5-2017.152550
|View full text |Cite
|
Sign up to set email alerts
|

A Projector-Camera System for Augmented Card Playing and a Case Study with the Pelmanism Game

Abstract: In this article, we propose a system for augmented card playing with a projector and a camera to add playfulness and increase communication among players of a traditional card game. The functionalities were derived on the basis of a user survey session with actual players. Playing cards are recognized using a video camera on the basis of a template matching without any artificial marker with an accuracy of > 0.96. Players are also tracked to provide person-dependent services using a video camera from the direc… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1

Citation Types

0
1
0

Year Published

2019
2019
2019
2019

Publication Types

Select...
1

Relationship

1
0

Authors

Journals

citations
Cited by 1 publication
(1 citation statement)
references
References 13 publications
0
1
0
Order By: Relevance
“…Furthermore, the projected information can be shared with others in a relatively large display space. These characteristics allows applications to be proposed in various domains, which include domestic work [3,4], assembly tasks [5,6,7], education [8,9,10,11], physical training [12], appearance control for visually impaired [13], entertainment [14], etc.…”
Section: Introductionmentioning
confidence: 99%
“…Furthermore, the projected information can be shared with others in a relatively large display space. These characteristics allows applications to be proposed in various domains, which include domestic work [3,4], assembly tasks [5,6,7], education [8,9,10,11], physical training [12], appearance control for visually impaired [13], entertainment [14], etc.…”
Section: Introductionmentioning
confidence: 99%