Proceedings of the International Conferences ICT, Society, and Human Beings 2019; Connected Smart Cities 2019; And Web Based Co 2019
DOI: 10.33965/csc2019_201908c049
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A Proposed Technology Solution for Preventing Marine Littering Based on Uavs and Iot Cloud-Based Data Analytics

Abstract: Pollution in the marine environment is a global problem with severe consequences on marine and terrestrial ecosystems and to human health. It is estimated that every year, eight million tonnes of debris find their way into the world's oceans, mostly consisted of valuable materials which by following land-based routes are finally finding their way into the sea, instead of being recycled and reused, thus disrupting the Circular Economy value circle. Especially in the case of shorelines, which are in the spotligh… Show more

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Cited by 5 publications
(8 citation statements)
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“…Sarc et al stress the importance of digitization and intelligent robotics for the optimization of waste management [37]. Based on unmanned aerial vehicles (UAVs) and IoT cloud-based analytics, Stegnos et al propose a solution for preventing marine littering [38].…”
Section: Cyber-physical Systemsmentioning
confidence: 99%
“…Sarc et al stress the importance of digitization and intelligent robotics for the optimization of waste management [37]. Based on unmanned aerial vehicles (UAVs) and IoT cloud-based analytics, Stegnos et al propose a solution for preventing marine littering [38].…”
Section: Cyber-physical Systemsmentioning
confidence: 99%
“…All these games were presented as prototypes or in the initial stages of their implementation. Four studies (del Campo et al, 2018;González-Briones et al, 2019;Ponis, 2021;Stengos et al, 2019) propose applying gamification in combination with Internet of Things (IoT) technology. Specifically, these studies propose using gamification in relation to waste management, from marine littering control (Ponis, 2021;Stengos et al, 2019) to waste management simulations (González-Briones et al, 2019;Jääskä et al, 2021).…”
Section: Gamification Applied In Ce Researchmentioning
confidence: 99%
“…Four studies (del Campo et al, 2018;González-Briones et al, 2019;Ponis, 2021;Stengos et al, 2019) propose applying gamification in combination with Internet of Things (IoT) technology. Specifically, these studies propose using gamification in relation to waste management, from marine littering control (Ponis, 2021;Stengos et al, 2019) to waste management simulations (González-Briones et al, 2019;Jääskä et al, 2021). The proposed solutions involve the use of sensors to capture the amount and increase of waste in waste disposal containers by which users are credited for having used the recycling container (del Campo et al, Gera & Hasdell, 2020;Kelly et al, 2020;Prabowo et al, 2019), the latter relays one of the main psychological outcomes of introducing gamification to platforms and activities promoting the CE.…”
Section: Gamification Applied In Ce Researchmentioning
confidence: 99%
“…Finally, the case study reported and discussed, by providing anecdotal evidence on business opportunities and potential synergies among the Marine living resources sector, the Bioeconomy and the Marine renewable energy sector, suggests to managers and practitioners involve in BE sectors viable innovative managerial solutions for setting new collaborative initiative which ground on inter-sectorial collaboration and aim at developing green strategies jointly pursued by both private and public actors operating in different BE businesses. [29][30][31][32][33][34][35][36][37][38][39][40][41]…”
Section: Implications For Academics Managers and Policy Makersmentioning
confidence: 99%