2022
DOI: 10.14569/ijacsa.2022.0130889
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A Prototype Implementation of a CUDA-based Customized Rasterizer

Abstract: In these days, we have high-performance massively parallel computing devices, as well as high-performance 3D graphics rendering devices. In this paper, we show a prototype implementation of a full-software 3D rasterizer system, based on the CUDA parallel architecture. While most of previous CUDAbased software rasterizer implementations focused on the triangle primitives, our system includes more 3D primitives, and extra 2D primitives, to fully support 3D graphics library features. Currently, our system is at i… Show more

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