2010
DOI: 10.1007/978-3-642-13036-6_26
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A Pumping Algorithm for Ergodic Stochastic Mean Payoff Games with Perfect Information

Abstract: Abstract. We consider two-person zero-sum stochastic mean payoff games with perfect information, or BWR-games, given by a digraph G = (V = VB ∪ VW ∪ VR, E), with local rewards r : E → R, and three types of vertices: black VB, white VW , and random VR. The game is played by two players, White and Black: When the play is at a white (black) vertex v, White (Black) selects an outgoing arc (v, u). When the play is at a random vertex v, a vertex u is picked with the given probability p (v, u). In all cases, Black pa… Show more

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Cited by 17 publications
(14 citation statements)
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“…Since BWR-games with a constant number of random positions admit a pseudopolynomial algorithm, as was recently shown [5,6], we obtain the following results. …”
Section: Theoremsupporting
confidence: 61%
See 1 more Smart Citation
“…Since BWR-games with a constant number of random positions admit a pseudopolynomial algorithm, as was recently shown [5,6], we obtain the following results. …”
Section: Theoremsupporting
confidence: 61%
“…There are various improvements with smaller dependence on k [9,15,20,23] (note that even though BWR-games are polynomially reducible to simple stochastic games, under this reduction the number of random positions does not stay constant, but is only polynomially bounded in n, even if the original BWRgame had a constant number of random positions). Recently, a pseudo-polynomial algorithm was given for BWR-games with a constant number of random positions and polynomial common denominator of transition probabilities, but under the assumption that the game is ergodic (that is, the value does not depend on the ini-tial position) [5]. Then, this result was extended for the non-ergodic case [6]; see also [4].…”
Section: Previous Resultsmentioning
confidence: 99%
“…(Even though BWR-games are polynomially reducible to simple stochastic games, under this reduction the number k of random vertices becomes a polynomial in n, even if the original BWR-game has a constant number of random vertices.) Recently, a pseudo-polynomial algorithm was given for BWR-games with a constant number of random vertices and polynomial common denominator of transition probabilities, but under the assumption that the game is ergodic [8]. However, the existence of a similar algorithm for the non-ergodic case or a non-constant number of random vertices remains open, as the approach by Boros et al [8] does not seem to generalize to these cases.…”
Section: Previous Resultsmentioning
confidence: 99%
“…Notice that our β-recurrent games are ergodic in the sense of [BEGM10]. The complexity of ergodic games has been settled in a recent work [CIJ14a] (see the full version [CIJ14b]), however we need for our reduction the extra properties of β-recurrent games.…”
mentioning
confidence: 99%
“…The complexity of ergodic games has been settled in a recent work [CIJ14a] (see the full version [CIJ14b]), however we need for our reduction the extra properties of β-recurrent games. Interestingly, the definition of ergodic in [CIJ14a] is more restrictive than that in [BEGM10], and, in particular, in this stronger sense, a β-recurrent game may not be ergodic, nor an ergodic game needs to be β-recurrent. Lemma 3.…”
mentioning
confidence: 99%