2019
DOI: 10.26503/todigra.v4i3.97
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A pure meritocracy blind to identity: Exploring the Online Responses to All-Female Esports Teams in Reddit

Abstract: Despite recent growth and popularity, esports as a scene is struggling with a number of problems ranging from payment problems and cheating to questionable treatment based on various factors such as race and gender. In this paper we seek to uncover how perceptions of women in esports are guided by stereotypes of all-female teams and ‘female professional players’. Our data consists of 952 Reddit comments on two announcements of all-female teams in League of Legends and Counter-Strike: Global Offensive. The natu… Show more

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Cited by 22 publications
(26 citation statements)
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“…There exists a great amount of earlier research on the role of gender in game cultures and competitive gaming (on the latter, see, e.g., Maric 2011;Groen 2013Groen , 2016Ruotsalainen and Friman 2018;Ruvalcaba et al 2018;Voorhees and Orlando 2018;Witkowski 2018;Zhu 2018;Siutila and Havaste 2019;Hayday and Collison 2020;Taylor and Stout 2020). A large part of this work is focused on women (e.g., Groen 2013Groen , 2016Ruotsalainen and Friman 2018;Ruvalcaba et al 2018;Witkowski 2018;Siutila and Havaste 2019;Hayday and Collison 2020), as they are perhaps the most visible and largest group of marginalized gamers.…”
Section: Gender and Toxic Meritocracy In Overwatch And Competitive Ga...mentioning
confidence: 99%
See 2 more Smart Citations
“…There exists a great amount of earlier research on the role of gender in game cultures and competitive gaming (on the latter, see, e.g., Maric 2011;Groen 2013Groen , 2016Ruotsalainen and Friman 2018;Ruvalcaba et al 2018;Voorhees and Orlando 2018;Witkowski 2018;Zhu 2018;Siutila and Havaste 2019;Hayday and Collison 2020;Taylor and Stout 2020). A large part of this work is focused on women (e.g., Groen 2013Groen , 2016Ruotsalainen and Friman 2018;Ruvalcaba et al 2018;Witkowski 2018;Siutila and Havaste 2019;Hayday and Collison 2020), as they are perhaps the most visible and largest group of marginalized gamers.…”
Section: Gender and Toxic Meritocracy In Overwatch And Competitive Ga...mentioning
confidence: 99%
“…There exists a great amount of earlier research on the role of gender in game cultures and competitive gaming (on the latter, see, e.g., Maric 2011;Groen 2013Groen , 2016Ruotsalainen and Friman 2018;Ruvalcaba et al 2018;Voorhees and Orlando 2018;Witkowski 2018;Zhu 2018;Siutila and Havaste 2019;Hayday and Collison 2020;Taylor and Stout 2020). A large part of this work is focused on women (e.g., Groen 2013Groen , 2016Ruotsalainen and Friman 2018;Ruvalcaba et al 2018;Witkowski 2018;Siutila and Havaste 2019;Hayday and Collison 2020), as they are perhaps the most visible and largest group of marginalized gamers. The GamerGate movement, initiated in August 2014, signified an extreme harassment campaign targeted particularly against women and non-binary game creators, journalists, critics, and researchers, and affecting everyone identifying with gender identities marginalized within hegemonic game culture (Braithwaite 2016;Mortensen 2018).…”
Section: Gender and Toxic Meritocracy In Overwatch And Competitive Ga...mentioning
confidence: 99%
See 1 more Smart Citation
“…A number of journalists, policymakers, and academics have thus ended up conceptualizing the cultural identity of the phenomenon: what are the relations between esports and sports, e-athletes and athletes, and esport play and physical exercise (see Taylor, 2012;Ferrari, 2013;von Hilvoorde, 2016;Freeman & Wohn, 2017;Karhulahti, 2016;2017;Jenny et al, 2017;Kane & Spradley, 2017), furthermore, what are the related socio-cultural implications and what makes esport engagement rewarding to begin with? (See Lee & Schoenstedt, 2011;Witkowski, 2012a;Harper, 2013;Martončik, 2015;Nielsen & Karhulahti 2017;Hamari & Sjöblom, 2017;Hallman & Giel, 2017;Siutila & Havaste, 2018. ) This study is not explicitly concerned with the above questions but brings them into a new light.…”
Section: Introductionmentioning
confidence: 99%
“…A number of journalists, policymakers, and academics have thus ended up conceptualizing the cultural identity of the phenomenon: what are the relations between esports and sports, e-athletes and athletes, and esport play and physical exercise (see Taylor, 2012;Ferrari, 2013;von Hilvoorde, 2016;Freeman & Wohn, 2017;Karhulahti, 2016;2017;Jenny et al, 2017;Kane & Spradley, 2017), furthermore, what are the related socio-cultural implications and what makes esport engagement rewarding to begin with? (See Lee & Schoenstedt, 2011;Witkowski, 2012a;Harper, 2013;Martončik, 2015;Nielsen & Karhulahti 2017;Hamari & Sjöblom, 2017;Hallman & Giel, 2017;Siutila & Havaste, 2018. ) This study is not explicitly concerned with the above questions but brings them into a new light.…”
Section: Introductionmentioning
confidence: 99%