2002
DOI: 10.1007/3-540-45825-5_31
|View full text |Cite
|
Sign up to set email alerts
|

A PVM-Based Parallel Implementation of the REYES Image Rendering Architecture

Abstract: Abstract. In this paper a PVM-based distributed platform of the well known REYES rendering architecture developed by Pixar is presented. This work effectively tackles issues related to load balancing and memory allocation by a master-slave paradigm. In particular, the rendering is distributed performing both an image and an object space subdivision; in this way, low memory resources are necessary to the slave side. Examples show the effectiveness of the proposed work.

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1

Citation Types

0
3
0

Year Published

2008
2008
2009
2009

Publication Types

Select...
2

Relationship

0
2

Authors

Journals

citations
Cited by 2 publications
(3 citation statements)
references
References 17 publications
0
3
0
Order By: Relevance
“…Parallel implementations of the Reyes pipeline are uncommon in the academic literature; the works by Owens et al [2002] and Lazzarino et al [2002] are two of the most recent. In the former, the authors compare implementations of Reyes and OpenGL on the Imagine stream processor.…”
Section: Existing Implementationsmentioning
confidence: 99%
See 1 more Smart Citation
“…Parallel implementations of the Reyes pipeline are uncommon in the academic literature; the works by Owens et al [2002] and Lazzarino et al [2002] are two of the most recent. In the former, the authors compare implementations of Reyes and OpenGL on the Imagine stream processor.…”
Section: Existing Implementationsmentioning
confidence: 99%
“…They conclude that "subdivision cost dominates the runtime of [their] Reyes scenes". In the latter work, the authors implement a Reyes renderer on a Parallel Virtual Machine [Lazzarino et al 2002]. Slave nodes of the PVM compute separate screen-space buckets for the master in parallel, and the required geometry is replicated across all of them.…”
Section: Existing Implementationsmentioning
confidence: 99%
“…In order to fully exploit modern GPUs' large-scale parallelism at all stages of the pipeline, it is necessary to design new data-parallel algorithms to map these stages to the GPU. Lazzarino et al [2002] implemented a Reyes renderer on a Parallel Virtual Machine. The renderer consists of a master and several slave processes.…”
Section: Related Workmentioning
confidence: 99%