Research Methods for Human-Computer Interaction 2008
DOI: 10.1017/cbo9780511814570.008
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A qualitative approach to HCI research

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Cited by 94 publications
(54 citation statements)
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“…Indeed, this resonates with current recommendations and research trends in human-computer interaction [1]. Each interview was tape-recorded with the explicit, free and informed consent of each participant.…”
Section: Data Collection Methodologysupporting
confidence: 59%
“…Indeed, this resonates with current recommendations and research trends in human-computer interaction [1]. Each interview was tape-recorded with the explicit, free and informed consent of each participant.…”
Section: Data Collection Methodologysupporting
confidence: 59%
“…Previous analysis of video-games reviews has focused on elucidating the core user experience of playing video-games [11], but doesn't offer any clues as to how core and avant-garde games may be identified. Using Grounded Theory as initially outlined by Strauss and Corbin [39] and further refined by Adams, Lunt and Cairns [2] the aim was to investigate what differentiated core games from avant-garde games by looking at how reviewers reported their gaming experiences. Analysis focused on the style of language used, what aspects of the gaming experience were mentioned and how much was written about those aspects.…”
Section: Methodsmentioning
confidence: 99%
“…Two researchers were involved in developing the codes in order to increase the reliability of the findings [1,5] -due to the interpretative nature of the analysis, interrater coding was not carried out [see 5].…”
Section: Qualitative Analysismentioning
confidence: 99%