2023
DOI: 10.1177/15459683231184190
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A Randomized Clinical Trial to Evaluate a Digital Therapeutic to Enhance Gait Function in Individuals With Parkinson’s Disease

Abstract: Background Postural instability and gait dysfunction (PIGD) is a cardinal symptom of Parkinson’s disease (PD) and is exacerbated under dual-task conditions. Dual-task training (DTT), enhances gait performance, however it is time and cost intensive. Digitizing DTT via the Dual-task Augmented Reality Treatment (DART) platform can expand the availability of an effective intervention to address PIGD. Objective The aim of this project was to evaluate DART in the treatment of PIGD in people with PD compared to a Tra… Show more

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Cited by 5 publications
(7 citation statements)
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“…We therefore conclude that people with PD can adjust various aspects of their gait to variations in AR cues, and that they do this as effectively as to real-world cues. These findings, corroborating related work in healthy adults ( 29 , 44 ), are relevant for recent studies that have already implemented AR cues in training interventions like dual-task training for people with PD, which showed promising results ( 20 , 45 ).…”
Section: Discussionsupporting
confidence: 88%
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“…We therefore conclude that people with PD can adjust various aspects of their gait to variations in AR cues, and that they do this as effectively as to real-world cues. These findings, corroborating related work in healthy adults ( 29 , 44 ), are relevant for recent studies that have already implemented AR cues in training interventions like dual-task training for people with PD, which showed promising results ( 20 , 45 ).…”
Section: Discussionsupporting
confidence: 88%
“…In doing so, one could ultimately take advantage of the flexibility (selecting the most effective type of cue) and personalization (tailoring the cues to individual’s gait characteristics) potential of AR cueing, as cueing is not a one-size-fits-all principle ( 1 , 17 ). Additional benefits that AR-cueing applications may offer besides flexibility and personalization are (i) multimodality (e.g., visual cues, auditory cues, or both), (ii) cue activation [e.g., making use of headset-data features ( 20 ), on-demand activation with voice commands ( 23 ) or intelligent open-loop vs. closed-loop cueing ( 57 )] and (iii) spatial awareness (e.g., merging visual cues to features in mapped environments). The latter seems particularly useful when transitioning from the lab (as in the current study) toward implementation in the home environment of people with PD, as was already explored by Geerse et al ( 23 ).…”
Section: Discussionmentioning
confidence: 99%
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“…This tentatively improves the confidence of inclusion/exclusion of people with HY3 and enables supervised in-clinic exergaming scenarios for people with HY4 (see iii); iii. Extending the number of exergames: To target other aspects of motor and/or cognitive impairments [e.g., dual-tasking (14,23,24,49)], to include those at higher HY stages with tailored game-play settings (e.g., playing when seated), and to increase long-term adherence (e.g., playing the same five exergames may become less engaging or motivating over a longer period); iv. Considering changing outcome measures: The observed intervention effects of Reality DTx ® were convincing for improving targeted fall-risk indicators associated with walking adaptability, fitting the nature of the exergames.…”
Section: Recommendation For Future Researchmentioning
confidence: 99%