2018
DOI: 10.20944/preprints201806.0367.v1
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A Real-Time Calibration Method of Kinect Recognition Range Extension for Media Art

Abstract: Kinect is a device that has been widely used in many areas since it was released in 2010. Kinect SDK was announced in 2011 and used in many other areas than its original purpose, which was a controller for gaming. In particular, it has been used by a number of artists in digital media art since it is inexpensive and has a fast recognition rate. However, there is a problem. Kinect create 3D coordinates with a single 2D RGB image for x, y value - single depth image for z value. And this creates a significant lim… Show more

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“…Introduction Recently, various real-time interactive works have been increasing as exhibitions in the development of fusion art [1][2][3][4][5]. Especially in the interactive media art exhibition space, various digital contents are being rapidly developed based on digital technology [3].…”
mentioning
confidence: 99%
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“…Introduction Recently, various real-time interactive works have been increasing as exhibitions in the development of fusion art [1][2][3][4][5]. Especially in the interactive media art exhibition space, various digital contents are being rapidly developed based on digital technology [3].…”
mentioning
confidence: 99%
“…The Microsoft Kinect has been recognized as the most well-implemented and applied device for realizing a gesture interface using human tracking as a new input device. The production of Kinect was suspended from October 2017, but the core technology RGB single-depth motion capture has been utilized in the Microsoft HoloLens [5]. The Kinect sensor uses the Kinect V2 library to analyze and recognize people with an algorithm of a total of 25 skeleton joint points [6].…”
mentioning
confidence: 99%