ICASSP 2020 - 2020 IEEE International Conference on Acoustics, Speech and Signal Processing (ICASSP) 2020
DOI: 10.1109/icassp40776.2020.9053780
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A Real-Time Deep Network for Crowd Counting

Abstract: Automatic analysis of highly crowded people has attracted extensive attention from computer vision research. Previous approaches for crowd counting have already achieved promising performance across various benchmarks. However, to deal with the real situation, we hope the model run as fast as possible while keeping accuracy. In this paper, we propose a compact convolutional neural network for crowd counting which learns a more efficient model with a small number of parameters. With three parallel filters execu… Show more

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Cited by 49 publications
(19 citation statements)
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References 21 publications
(25 reference statements)
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“…The GAME (the lower the better) metric is adopted to evaluate the model performance following the experimental setting 3) Params Hydra-3s [19] 11.0 13.7 16.7 19.3 0.93M MCNN [12,20] 7.5 9.1 11.5 15.9 0.15M AMDCN [21] 9.8 13.3 15.0 15.9 0.33M C-CNN [16] 5.7 8.0 10.8 14.6 0.073M PFANet(Ours) 3.7 5.5 7.6 10.9 0.040M CMS-CNN-3 [22] 7.2 9.7 11.4 13.5 1.03M FCNN-skip [20] 4.6 8.4 11.1 16.1 2.80M CSRNet [5] 3.6 5.6 8.6 15.0 16.26M ADCrowdNet [23] 2.4 4.1 6.8 13.6 26.02M -G stands for GAME.…”
Section: Methodsmentioning
confidence: 99%
See 2 more Smart Citations
“…The GAME (the lower the better) metric is adopted to evaluate the model performance following the experimental setting 3) Params Hydra-3s [19] 11.0 13.7 16.7 19.3 0.93M MCNN [12,20] 7.5 9.1 11.5 15.9 0.15M AMDCN [21] 9.8 13.3 15.0 15.9 0.33M C-CNN [16] 5.7 8.0 10.8 14.6 0.073M PFANet(Ours) 3.7 5.5 7.6 10.9 0.040M CMS-CNN-3 [22] 7.2 9.7 11.4 13.5 1.03M FCNN-skip [20] 4.6 8.4 11.1 16.1 2.80M CSRNet [5] 3.6 5.6 8.6 15.0 16.26M ADCrowdNet [23] 2.4 4.1 6.8 13.6 26.02M -G stands for GAME.…”
Section: Methodsmentioning
confidence: 99%
“…Four light-weight networks (Hydra-3s [19], MCNN [12,20], AMDCN [21], and C-CNN [16]) and some of previous state-of-the-art large networks (CMS-CNN-3 [22], FCNN-skip [20], CSRNet [5], and ADCrowdNet [23]) are involved in the comparison. The results are reported in the Table 2, where lowest values are in bold in two parts.…”
Section: Methodsmentioning
confidence: 99%
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“…Recently, researchers have adopted deep learning-based methods instead of relying on hand-crafted features to generate high-quality density maps and achieve accurate crowd counting (Cao et al 2018;Shen et al 2018;Wang et al 2020;Shi et al 2020). These approaches can be applied to count different kinds of objects (i.e., vehicles and cells) instead of people (Li, Zhang, and Chen 2018;He et al 2019).…”
Section: Deep Learning-based Approachesmentioning
confidence: 99%
“…In recent times, the crowd counting problem has been addressed by a huge number of methods such as SFANet [1] and SegNet [1], NAS [2], compact [3] convolutional neural network, and HYGNN [4]. The prevalent crowd counting methods can be broadly categorized into: Detection then counting, direct count regression, CNN-based methods, perspective-based methods.…”
Section: Introductionmentioning
confidence: 99%