2014 IEEE Games Media Entertainment 2014
DOI: 10.1109/gem.2014.7048102
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A real-time reconstructed 3D environment augmented with virtual objects rendered with correct occlusion

Abstract: Fig. 1: Screenshots of the left view showing correct occlusion of the user's hands and the virtual object (a 3D textured crate). The AR marker cannot be seen because it is directly behind the virtual object.Abstract-In this work we present a novel framework for the real-time interaction with 3D models in augmented virtual reality. Our framework incorporates view-dependent stereoscopic rendering of the reconstructed environment together with user's hands and a virtual object, and high-precision gesture recognit… Show more

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Cited by 19 publications
(7 citation statements)
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“…While using the lenses to increase the devices field of view creates a more immersive experience for the user, the distortion created in the image is undesired. This pincushion distortion, shown in Figure 7, is rectified in the Mockup rendering engine by applying what is know as a barrel distortion, shown in Figure 8 [50]. This distortion correction is applied to the rendered scene using OpenGL shaders within the standard Mockup graphics pipeline.…”
Section: Distortion Shadermentioning
confidence: 99%
“…While using the lenses to increase the devices field of view creates a more immersive experience for the user, the distortion created in the image is undesired. This pincushion distortion, shown in Figure 7, is rectified in the Mockup rendering engine by applying what is know as a barrel distortion, shown in Figure 8 [50]. This distortion correction is applied to the rendered scene using OpenGL shaders within the standard Mockup graphics pipeline.…”
Section: Distortion Shadermentioning
confidence: 99%
“…But except for a couple of high-end complex systems [10], they also usually suffer from the improving but still rather poor quality of the depth maps provided by current hardware [11]. In addition, most reconstruction-based systems rely on said outside-in setup [3], [9] (as opposed to head-mounted, inside-out, systems [12]) that may lead to occlusions preventing a whole reconstruction of the users. Other approaches provide depth perception without reconstruction steps by presenting synchronized stereoscopic video pairs to the user's eyes.…”
Section: Introductionmentioning
confidence: 99%
“…Several similar methods for calculating the position and orientation of a camera in space using a single image have been described and presented [22,25,26]. Nevertheless, pose estimation and marker detection are widely used tasks for many other technological applications such as autonomous robots [27][28][29], unmanned vehicles [30][31][32][33][34][35][36][37], and virtual assistants [38][39][40][41], among others.…”
Section: Introductionmentioning
confidence: 99%