2015
DOI: 10.11113/jt.v78.6923
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A Review of 3d Gesture Interaction for Handheld Augmented Reality

Abstract: Interaction for Handheld Augmented Reality (HAR) is a challenging research topic because of the small screen display and limited input options. Although 2D touch screen input is widely used, 3D gesture interaction is a suggested alternative input method. Recent 3D gesture interaction research mainly focuses on using RGB-Depth cameras to detect the spatial position and pose of fingers, using this data for virtual object manipulations in the AR scene. In this paper we review previous 3D gesture research on handh… Show more

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Cited by 13 publications
(19 citation statements)
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“…There have been several surveys or review papers, but their focuses are not on interaction techniques for 3D object manipulation in handheld mobile AR [2]- [4], [6]- [8]. Some papers have reviewed only a single interaction technique [9], [10]. Hence, this paper reviews the field of primary interaction techniques for 3D object manipulation in handheld mobile AR which can be categorized as touch-based, midair gestures-based, and device-based interaction techniques.…”
Section: A Motivationmentioning
confidence: 99%
See 1 more Smart Citation
“…There have been several surveys or review papers, but their focuses are not on interaction techniques for 3D object manipulation in handheld mobile AR [2]- [4], [6]- [8]. Some papers have reviewed only a single interaction technique [9], [10]. Hence, this paper reviews the field of primary interaction techniques for 3D object manipulation in handheld mobile AR which can be categorized as touch-based, midair gestures-based, and device-based interaction techniques.…”
Section: A Motivationmentioning
confidence: 99%
“…Since AR had been claimed can provides intuitive interaction experiences, mid-air gestures-based interaction technique which is the intuitive interaction way had been widely explored in AR field including handheld mobile AR interface discussed above and so Yusof et al [10] produced a short review about mid-air gestures-based interaction technique in handheld mobile AR due to the active responses of many researchers towards this interaction. They summarized some of the related studies and discussed the existing limitations of the mid-air gestures-based interaction such as the quality of depth sensors nowadays directly affect the recognition of the hand or finger postures, self-occlusion and lack accuracy still the main issues to be cured although there have some researches that provide potential solutions towards these issues such as 3D finger CAPE that proposed by Jang et al [99] against occlusion estimated the 3D finger joint and 3D fingertip locations to form fingertip detector based on depth images.…”
Section: Figurementioning
confidence: 99%
“…Since humans use their hands as the main instrument for the manipulation of objects in real life, free hand interaction should be employed for the design of AR interfaces that will be accepted by end users [55]. Gesture interaction for handheld AR in particular directly utilizes the user's natural behavior; however most research related to the matter has focused on investigating the movement of fingers rather than of hands [56]. In the process of designing Audio Legends, the adoption most of the existing gesture based interaction modes and the inclusion of new ones were taken into consideration.…”
Section: Approaches To Audio Augmentationmentioning
confidence: 99%
“…The drawbacks in handheld displays are that it only allows 2D pointing and tapping on touch screen [3]. Meanwhile, the other problem is when the user needs to hold the device with one hand and stretching out the other to manipulate the virtual, causing fatigue upon holding the device for long [4] besides it is a lack of intuitiveness.…”
Section: Introductionmentioning
confidence: 99%