2019
DOI: 10.1007/978-3-030-30033-3_18
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A Review of Augmented Reality-Based Human-Computer Interaction Applications of Gesture-Based Interaction

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Cited by 8 publications
(3 citation statements)
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“…Advancements in computer vision technology enable the implementation of gesture recognition in MR devices with minimal hardware costs [17]. Consequently, many MR devices, such as HoloLens and Meta Quest, predominantly utilize gesture-based interactions [13].…”
Section: Natural Interaction Methods In Mixed Realitymentioning
confidence: 99%
“…Advancements in computer vision technology enable the implementation of gesture recognition in MR devices with minimal hardware costs [17]. Consequently, many MR devices, such as HoloLens and Meta Quest, predominantly utilize gesture-based interactions [13].…”
Section: Natural Interaction Methods In Mixed Realitymentioning
confidence: 99%
“…Wang et al [42] proposed an efficient framework: instead of treating motion boundaries and motion magnitudes in first-person videos as noise, this framework leverages these cues as motion cues, effectively integrating target and motion features. Augmented reality systems can extract information from physical hand movements by recognizing gestures [43]. In our work, we employ the SlowFast network [44] to recognize the human-object interactions in video playback recordings of the process of object placement.…”
Section: First-person Vision Methodsmentioning
confidence: 99%
“…Human action recognition is widely used in many scenarios, such as human-computer interaction [1], video retrieval [2], and medical treatment security [3]. In recent years, with the development of deep learning technology, human skeleton action recognition based on joint type, frame index, and 3D position identification has been widely studied.…”
Section: Introductionmentioning
confidence: 99%