2021
DOI: 10.17083/ijsg.v8i2.411
|View full text |Cite
|
Sign up to set email alerts
|

A review of digital serious games for tsunami risk communication

Abstract: The research conducted a thorough review of evidence and effectiveness of digital serious games (SGs) for communication of action-oriented key messages (related to tsunami evacuation) to children. Significant scientific research investigates tsunami risk which is not always effectively communicated to children who are expected to make appropriate decisions during a tsunami event. SGs can motivate children and enhance risk communication. Computing technologies offer a delivery platform to access digital SGs whi… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
10
0
1

Year Published

2021
2021
2025
2025

Publication Types

Select...
5
2
1

Relationship

0
8

Authors

Journals

citations
Cited by 15 publications
(11 citation statements)
references
References 63 publications
0
10
0
1
Order By: Relevance
“…Apesar da variedade de definições e terminologias relacionadas aos jogos sérios, Hawthorn et al (2021) acreditam que a maneira como é utilizado é mais importante do que a sua rotulação, pois a seriedade pode vir do contexto em que é jogado, não necessariamente do gênero, do propósito designado ou da natureza do jogo em si. Muitas vezes, está associada ao criador, designer ou facilitador do jogo.…”
Section: Jogos Sériosunclassified
“…Apesar da variedade de definições e terminologias relacionadas aos jogos sérios, Hawthorn et al (2021) acreditam que a maneira como é utilizado é mais importante do que a sua rotulação, pois a seriedade pode vir do contexto em que é jogado, não necessariamente do gênero, do propósito designado ou da natureza do jogo em si. Muitas vezes, está associada ao criador, designer ou facilitador do jogo.…”
Section: Jogos Sériosunclassified
“…When learning about risks and DDR, there is also a need to re-establish respect for an adapted relationship with thelocal context without losing a global perspective [4]. Numerous institutional networks have recognized this and have been mobilized to facilitate the integration of school in their territory, in line with programs on ESD [26].…”
Section: New Pedagogical Approachesmentioning
confidence: 99%
“…This method allows the learner to witness the dialogue and understand what is happening in the game. The game was conceived to communicate to members of acommunity who perceive tsunami risk to be low or non-existent, rather than a highly aware community who may be familiar with tsunami natural warning signs, and have already taken suitable preparatory actions.The approach followed a survey of learners, showed an understanding of general tsunami characteristics, but a limited ability of learners to recognise the natural warning signs of tsunami [3] and a literature review of existing classroom deployable, tsunami focussed, serious games [4].…”
Section: Working On the Game Design For Our Adventure Gamementioning
confidence: 99%
See 1 more Smart Citation
“…"A Review of Digital Serious Games for Tsunami Risk Communication", by Hawthorn et al [2], presents a review of evidence and effectiveness of digital serious games (SGs) for communication of action-oriented key messages (related to tsunami evacuation) to children. Results showed only two suitable, classroom deployable games.…”
mentioning
confidence: 99%