2020
DOI: 10.4108/eai.13-7-2018.163212
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A Review of Gamification in Virtual Reality (VR) Sport

Abstract: PURPOSE: To identify the main findings from research on gamified virtual reality in sport METHODS: The digital databases for this review were searched and visited on 19 May 2019. Gamification AND ("virtual reality" OR sports fitness) were used as a search string or keyword in the paper selection. RESULTS: Thirty -three papers were found after the preliminary searches to narrow down the selections that align with the goals of this study. The selected papers were examined to investigate the characteristics of ga… Show more

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Cited by 15 publications
(9 citation statements)
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“…, 2018), virtual reality/augmented reality (Qian et al. , 2018) and gamification (Nor et al. , 2020; Olszewski et al.…”
Section: Theoretical Frameworkmentioning
confidence: 99%
See 2 more Smart Citations
“…, 2018), virtual reality/augmented reality (Qian et al. , 2018) and gamification (Nor et al. , 2020; Olszewski et al.…”
Section: Theoretical Frameworkmentioning
confidence: 99%
“…, 2020) or the simulation of the maintenance process contributing to the training of professionals (Guo et al. , 2020; Nor et al. , 2020; Paravizo and Braatz, 2019; Olszewski et al.…”
Section: Introductionmentioning
confidence: 99%
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“…It derives from video games, as it embodies many of their elements, but differs from them as it does not have an exclusive entertainment purpose (Lavoue et al 2019). It has been established that gami cation is a method that helps the user to nd motivation and practice it (Nor et al 2020) through interactive techniques (Nedel et al 2016). The combination of exercise and fun, is crucial for a COPD patient, as endurance exercise is a major part of their rehabilitation in a lifelong program, which aims to prevent the condition from worsening (Rutkowski at al.…”
Section: Introductionmentioning
confidence: 99%
“…Pathfinding algorithm has become one of the popular techniques to search for a path while avoiding obstacles at the same time. There have been numerous applications of pathfinding such as robotics, virtual reality [1], and commercial games [2]. In the past, pathfinding has traditionally focused on finding the shortest route.…”
Section: Introductionmentioning
confidence: 99%