2017
DOI: 10.5120/ijca2017915122
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A Review of New Technologies: AR, VR, MR

Abstract: Computer Graphics basically means creating and manipulating images to produce interactive images, animations, etc. Use of computer graphics led to development of Augmented Reality, Virtual Reality and Mixed Reality. Applications of these realities is increasing day by day and is likely to become future of human race. This paper reviews all these realities, describing the working, various devices and the applications of them. It also finds points of distinctions among them.

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Cited by 3 publications
(3 citation statements)
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“…VR applications typically utilise a head-mounted display (HMD), blocking out the real world to deliver an immersive, interactive and collaborative user experience in a computer mediated synthetic world (Shah, Mehta and Katre, 2017). VR based projection displays (CAVE Automatic Virtual Environment) can also be used to immerse single or multiple users in a shared physical and virtual environment (Halarnkar et al, 2012;Manjrekar et al 2014).…”
Section: Introductionmentioning
confidence: 99%
“…VR applications typically utilise a head-mounted display (HMD), blocking out the real world to deliver an immersive, interactive and collaborative user experience in a computer mediated synthetic world (Shah, Mehta and Katre, 2017). VR based projection displays (CAVE Automatic Virtual Environment) can also be used to immerse single or multiple users in a shared physical and virtual environment (Halarnkar et al, 2012;Manjrekar et al 2014).…”
Section: Introductionmentioning
confidence: 99%
“…From the late 1980s to the early 21st century, VR technology experienced a quick development. 8 VR technology has been widely used in the United States and other Western countries, 9,10 in particular, Norway and Canada have applied pipe-laying visual simulation technology in engineering projects. 11 VR for the pipe laying of submarine pipelines has been studied by Harbin Engineering University and North western Polytechnical University 12,13 in China.…”
Section: Introductionmentioning
confidence: 99%
“…VR scenarios can even interact when using motion sensors. All these finally create a deeper sense of realistic exposure (5). In clinical settings, through simulation of experience, virtual reality allows patients to recognize virtual characters, known as avatars, or interact with them.…”
Section: Introductionmentioning
confidence: 99%