2022
DOI: 10.1007/s10462-022-10253-x
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A review of platforms for simulating embodied agents in 3D virtual environments

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Cited by 11 publications
(6 citation statements)
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“…When these technologies are adopted, a dramatic shift happens in the manufacturing process. Robotics deployment streamlines operations, while ML and AI promote adaptive learning mechanisms (Kaur et al ., 2022). This combination leads to an increase in efficiency and precision.…”
Section: Literature Reviewmentioning
confidence: 99%
“…When these technologies are adopted, a dramatic shift happens in the manufacturing process. Robotics deployment streamlines operations, while ML and AI promote adaptive learning mechanisms (Kaur et al ., 2022). This combination leads to an increase in efficiency and precision.…”
Section: Literature Reviewmentioning
confidence: 99%
“…Therefore, a physics and game engine capable of supporting multi-agent systems can be the solution to address this issue. A physics engine simulates physical interactions (e.g., PyBullet [ 26 ], MuJoCo [ 27 ]), while a game engine is a versatile software framework for game development (e.g., Doom [ 28 ], Unreal [ 29 ]), including graphics, physics, AI, and networking capabilities [ 30 ]. In this paper, the game engine was used to visually demonstrate the 3D environment and the physical engine was used to conduct DRL in a more realistic environment.…”
Section: Literature Surveymentioning
confidence: 99%
“…For example, agents' bodies are usually created with computer animation software (e.g., Adobe Character Animator, version 23.1), and their behaviors are controlled by a fixed set of algorithms [98]. Such software platforms can simulate embodied agents in 3D virtual environments [99].…”
Section: Technologies For Agent Embodimentmentioning
confidence: 99%