2021
DOI: 10.3991/ijim.v15i22.25003
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A Review of Virtual Reality Applications in an Educational Domain

Abstract: The use of virtual reality (VR) applications has grown tremendously in recent years. This paper focuses on the review of existing virtual reality applications in higher educational institutions. The VR applications are still not widely used although it helps students in their learning process and enhances their performance. Moreover, some factors which lead to the limited use of virtual reality are lack of communication, delay in technology development, and weak acquisition of knowledge etc. This paper provide… Show more

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Cited by 39 publications
(27 citation statements)
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“…Model Problem Derived Factors [14] How to increase the performance Student-Satisfaction Academic-Perform [15] How to evaluate lecturer's teaching method, student performance, and course material evaluation…”
Section: Authors/ Yearsmentioning
confidence: 99%
See 1 more Smart Citation
“…Model Problem Derived Factors [14] How to increase the performance Student-Satisfaction Academic-Perform [15] How to evaluate lecturer's teaching method, student performance, and course material evaluation…”
Section: Authors/ Yearsmentioning
confidence: 99%
“…The result of this model demonstrates the advantages of technology utilization and performance. This approach makes use of the relationship between the individual characteristics that support the teacher's role for the student's e-learning system [14] [18]. The term "task distinguishing factor" refers to the course content when discussing the relationship between the teacher's understanding of the subject matter and students' acceptance of the e-learning system.…”
Section: Task-technology Fit (Ttf)mentioning
confidence: 99%
“…In the world of education, the rapid progress of ICT has spurred the emergence of various learning media innovations [20][21]. One of the learning media that is in line with the rapid development of the ICT world is educational games [22].…”
Section: Android Based Educational Gamesmentioning
confidence: 99%
“…It was claimed as a result of the improvement in VR interfaces, interaction techniques, and devices in providing more natural and apparent modes of interaction and motivational elements [3]. On the other hand, an interactive learning environment also has successfully enriched the ease of use, flexibility, and effectiveness in teaching and learning experience [4]. In the context of children's road safety education, the implementation of VR has begun in the past sixteen years ago [5]- [9].…”
Section: Introductionmentioning
confidence: 99%