2020
DOI: 10.1109/jtehm.2020.2998055
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A Review on Serious Games for Dementia Care in Ageing Societies

Abstract: Dementia is a severe disease threatening ageing societies, which not only causes great harm to patients both physically and psychologically but also places a heavy burden on patients' families. Medications have been used for the treatment of dementia but with little success. However, serious games, as a new form of dementia therapy, stand out from various therapeutic methods and pave the way for dementia treatment. In the field of serious games for dementia care (SGDC) in ageing societies, there exists abundan… Show more

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Cited by 48 publications
(20 citation statements)
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References 52 publications
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“…The improvement in mental wellbeing of the gaming residents was in accordance with ndings in comparable research [4]. It is unclear if this effect is due to exergaming or to the mere impact of a new activity [12]. Indeed, the gaming residents particularly appreciated the social contacts and the grind breaking impact of this very new game.…”
Section: Discussionsupporting
confidence: 85%
See 1 more Smart Citation
“…The improvement in mental wellbeing of the gaming residents was in accordance with ndings in comparable research [4]. It is unclear if this effect is due to exergaming or to the mere impact of a new activity [12]. Indeed, the gaming residents particularly appreciated the social contacts and the grind breaking impact of this very new game.…”
Section: Discussionsupporting
confidence: 85%
“…Above, the psychosocial well-being of elderly people with dementia improved after playing exergames (Karahan, Tok et al 2015, Ning, Li et al 2020). In particular, quality of life, feelings of autonomy and competence increased.…”
Section: Introductionmentioning
confidence: 99%
“…The improvement in mental wellbeing of the gaming residents was in accordance with findings in comparable research [ 4 ]. It is unclear if this effect is due to exergaming or to the mere impact of a new activity [ 12 ]. Indeed, the gaming residents particularly appreciated the social contacts and the grind breaking impact of this very new game.…”
Section: Discussionmentioning
confidence: 99%
“…Above, the psychosocial wellbeing of older people with dementia improved after playing exergames [ 3 , 12 ]. In particular, quality of life, feelings of autonomy and competence increased.…”
Section: Introductionmentioning
confidence: 99%
“…Participants in board games meet face to face to discuss based on the games' content. Some patients with dementia will increase their interest in communicating with others during the games, and tangible props will also increase their hands' flexibility [21]. Whittam et al [22] used a board game called Burns in their research, which contains a folding board.…”
Section: Development Of Serious Games In Medicalmentioning
confidence: 99%