2016
DOI: 10.3390/s16020254
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A Robust Camera-Based Interface for Mobile Entertainment

Abstract: Camera-based interfaces in mobile devices are starting to be used in games and apps, but few works have evaluated them in terms of usability or user perception. Due to the changing nature of mobile contexts, this evaluation requires extensive studies to consider the full spectrum of potential users and contexts. However, previous works usually evaluate these interfaces in controlled environments such as laboratory conditions, therefore, the findings cannot be generalized to real users and real contexts. In thi… Show more

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Cited by 20 publications
(10 citation statements)
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“…FaceMe [RMMYV16] is a head-tracker interface for mobile devices that uses the information of the front camera to detect and track the user's nose position and translate its movements into interaction actions to the device (Figure 1). A version of SINA system [VMYP08], a camera-based head-tracker interface for desktop environment, was adapted and optimized for mobile devices.…”
Section: Head-tracker Interfacementioning
confidence: 99%
See 2 more Smart Citations
“…FaceMe [RMMYV16] is a head-tracker interface for mobile devices that uses the information of the front camera to detect and track the user's nose position and translate its movements into interaction actions to the device (Figure 1). A version of SINA system [VMYP08], a camera-based head-tracker interface for desktop environment, was adapted and optimized for mobile devices.…”
Section: Head-tracker Interfacementioning
confidence: 99%
“…Our tracking stage is able to run in real-time on current mobile devices with a variety of CPU platforms. A detailed description of the system is found in other sources [RMMYV16].…”
Section: Trackingmentioning
confidence: 99%
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“…La primera versión de este sistema permitía el control del cursor mediante el seguimiento de la nariz (Manresa-Yee et al, 2010) y la segunda versión mediante el movimiento de los ojos (Garcés et al, 2011). Recientemente, se ha actualizado el modelo de interacción en forma de head-tracker para dispositivos móviles por la evolución tecnológica y comercial que han tenido dichos dispositivos (Roig-Maimó et al, 2016a). Esto ha permitido a su vez realizar un estudio de su aplicabilidad a la accesibilidad de dispositivos móviles para usuarios con esclerosis múltiple (RoigMaimó et al, 2016b).…”
Section: Tecnologías De La Informaciónunclassified
“…Roig-Maimó et al [ 9 ] focus on user interaction with mobile devices by using the onboard camera as a pointing device. A game is created that can be controlled by head movements.…”
Section: Contentmentioning
confidence: 99%