2023
DOI: 10.1177/10781552231152145
|View full text |Cite
|
Sign up to set email alerts
|

A room of errors simulation to improve pharmacy operators’ knowledge of cytotoxic drug production

Abstract: Introduction We used an educational healthcare simulation tool called room of errors (ROE) to raise pharmacy operators’ awareness of potential errors in a chemotherapy production process and assessed its impact on their knowledge and satisfaction. Methods Twenty-five errors (compiled from internal procedures, literature and our hospital's reported incidents) were categorised as static ( n = 7, visible by the participant anytime) and dynamic ( n = 18, made by a pseudooperator in front of the participant). Our s… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1

Citation Types

0
1
0

Year Published

2023
2023
2023
2023

Publication Types

Select...
1

Relationship

0
1

Authors

Journals

citations
Cited by 1 publication
(1 citation statement)
references
References 22 publications
0
1
0
Order By: Relevance
“…The majority of students (58.6%) felt that the game had helped them to integrate the concepts (that they had perhaps already correctly assimilated during the lecture). In this respect, it could have been interesting to test not only their answers to the tests but also their degree of certainty to see if the intervention can change this item (Garnier et al, 2023). Moreover, as the students do not directly manipulate the concepts in the game but rather metaphors, there may be a "cognitive load" phenomenon, which requires a little time to process.…”
Section: Meeus Et Almentioning
confidence: 99%
“…The majority of students (58.6%) felt that the game had helped them to integrate the concepts (that they had perhaps already correctly assimilated during the lecture). In this respect, it could have been interesting to test not only their answers to the tests but also their degree of certainty to see if the intervention can change this item (Garnier et al, 2023). Moreover, as the students do not directly manipulate the concepts in the game but rather metaphors, there may be a "cognitive load" phenomenon, which requires a little time to process.…”
Section: Meeus Et Almentioning
confidence: 99%