2022
DOI: 10.31234/osf.io/d93zu
|View full text |Cite
Preprint
|
Sign up to set email alerts
|

A Rule Mining and Bayesian Network Analysis to Explore the Link Between Depression and Digital Behavioral Markers of Games App Usage

Abstract: While there are studies exploring the relation of Games with depression, none of the studies used objective data of Games app usage which could provide unbiased and real-time insights. To fill this research gap, we developed an app that retrieves the past 7 days’ actual app usage data accurately. In our study (N=100), the app retrieved 817,404 foreground and background app events’ data from which we extracted the behavioral markers of Games app usage. To explore the relation between Games and depression, we mi… Show more

Help me understand this report
View published versions

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1

Citation Types

0
3
0

Year Published

2023
2023
2024
2024

Publication Types

Select...
2
1

Relationship

1
2

Authors

Journals

citations
Cited by 3 publications
(3 citation statements)
references
References 9 publications
0
3
0
Order By: Relevance
“…Our previous pilot studies in Bangladesh on the relation of app usage with depression [ 35 , 73 ] and loneliness [ 75 ], classifying depressed and nondepressed students [ 33 ] and with and without loneliness [ 74 ], showed promising models solely based on resource-insensitive [ 33 ] app usage behavioral markers. Incorporating app usage rhythmic features and also the MTL framework by leveraging the similarities among the symptoms’ prediction tasks so that tasks do not hurt one another’s performance may help researchers and developers in developing more robust models to predict the symptoms of psychological problems solely through app usage data.…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…Our previous pilot studies in Bangladesh on the relation of app usage with depression [ 35 , 73 ] and loneliness [ 75 ], classifying depressed and nondepressed students [ 33 ] and with and without loneliness [ 74 ], showed promising models solely based on resource-insensitive [ 33 ] app usage behavioral markers. Incorporating app usage rhythmic features and also the MTL framework by leveraging the similarities among the symptoms’ prediction tasks so that tasks do not hurt one another’s performance may help researchers and developers in developing more robust models to predict the symptoms of psychological problems solely through app usage data.…”
Section: Discussionmentioning
confidence: 99%
“…For each app usage event, there are data on the app name, package name, and timestamp of the event, which we will use to extract behavioral markers. The app ( Figure 1 ) was used in our previous studies to explore different research problems, including students’ academic results [ 70 - 72 ], depression [ 33 - 35 , 73 ], and loneliness [ 74 , 75 ], showing the app’s reliability and validity.…”
Section: Methodsmentioning
confidence: 99%
“…For each app usage event, there are data on the app name, package name, and timestamp of the event, which we will use to extract behavioral markers. The app (Figure 1) was used in our previous studies to explore different research problems, including students' academic results [70][71][72], depression [33][34][35]73], and loneliness [74,75], showing the app's reliability and validity.…”
Section: Retrieval Of App Usage Behavioral Markersmentioning
confidence: 99%