“…In the 17 studies, balance and gait-related exercises included: static postural adaptation on firm and foam surfaces; dynamic postural adaptation involving the upper extremities, trunk, pelvis, hip, knees, and ankles; weight shifting; flexion-extension at shoulder, hip, knee, and ankle joints); and leg-raising, stepping, turning, making transfers involving the whole body, trunk, and upper or lower extremities (i.e., sit-to-stand, squat, walk, and dance). In total, 6 studies delivered exercises via VR [26,31,34,36,38,39], 5 delivered via smartphone or tablet apps [23][24][25]29,30], and 6 delivered via videoconferencing [27,28,32,33,35,37]. Of the 11 studies using VR, smartphone, or tablet apps, 6 used exergames [25,26,29,36,38,39].…”