2008 37th International Conference on Parallel Processing 2008
DOI: 10.1109/icpp.2008.20
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A Scalable Architecture for Crowd Simulation: Implementing a Parallel Action Server

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Cited by 15 publications
(16 citation statements)
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“…In previous papers, we proposed a scalable architecture for crowd simulations that can manage large crowds of autonomous agents at interactive rates [6,16]. For illustration purposes, Figure 1 shows a scheme of this architecture.…”
Section: Introductionmentioning
confidence: 98%
“…In previous papers, we proposed a scalable architecture for crowd simulations that can manage large crowds of autonomous agents at interactive rates [6,16]. For illustration purposes, Figure 1 shows a scheme of this architecture.…”
Section: Introductionmentioning
confidence: 98%
“…The simulation world was partitioned into subregions and each one assigned to one parallel AS. A scheme of this architecture [15] is shown in Fig. 1.…”
Section: Introductionmentioning
confidence: 99%
“…In a previous work, a distributed system architecture for crowd simulation was proposed in order to take advantage of the underlying distributed computer system [16]. That software architecture is mainly composed by two elements: the action server (AS) and the client processes (CP).…”
Section: A Gpu-based Action Server For Crowd Simulationmentioning
confidence: 99%
“…The most important performance measurements in distributed systems are latency and throughput [2]. The performance improvement that a GPU-based server can provide to the distributed crowd simulation [16] would depend on the number of distributed servers in the system. In order to evaluate the worst case, we have performed simulations with one server and with different number of agents.…”
Section: Performance Evaluationmentioning
confidence: 99%
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