2017
DOI: 10.5152/npa.2017.17017
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A Scale Development Study: Motives and Consequences of Online Game Addiction

Abstract: Our results revealed that OGAS is a valid and reliable tool that has adequate psychometric properties.

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Cited by 9 publications
(5 citation statements)
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“…The dimensions of the scale were extracted from the Diagnostic and Statistical Manual of Mental Disorders, Fifth Edition [63], which is based on the salient traits, mood modulation, endurance, withdrawal, conflict, and relapse dimensions. Most of the previous dimensions were reflected in the online game addiction scale [5], Game Addiction Scale (GAS) [49], Video Game Addiction Scale, and Addiction [52], and in a slightly different way, the Online Game Addiction Scale (OGAS) that consisted of 21 items distributed into 3 dimensions, mainly the malfunctions, success, and economic profits scales [64]. Thus, the main dimensions of the present study's scale included 21 items classified into 6 basic dimensions, namely, the salient features, mood adjustment, endurance, withdrawal, conflict, and relapse.…”
Section: Electronic Gaming Addiction Scale (Egas)mentioning
confidence: 99%
“…The dimensions of the scale were extracted from the Diagnostic and Statistical Manual of Mental Disorders, Fifth Edition [63], which is based on the salient traits, mood modulation, endurance, withdrawal, conflict, and relapse dimensions. Most of the previous dimensions were reflected in the online game addiction scale [5], Game Addiction Scale (GAS) [49], Video Game Addiction Scale, and Addiction [52], and in a slightly different way, the Online Game Addiction Scale (OGAS) that consisted of 21 items distributed into 3 dimensions, mainly the malfunctions, success, and economic profits scales [64]. Thus, the main dimensions of the present study's scale included 21 items classified into 6 basic dimensions, namely, the salient features, mood adjustment, endurance, withdrawal, conflict, and relapse.…”
Section: Electronic Gaming Addiction Scale (Egas)mentioning
confidence: 99%
“…A coefficient of greater than 0.7 indicates good internal consistency [32]. Split-half reliability indicates stability of the scale, and was measured using the Spearman-Brown coefficient, with higher values representing higher stability [33].…”
Section: Reliabilitymentioning
confidence: 99%
“…In the study of Hazar (2016), statements like "because I play digital games I do not have enough time for fun activities (sports, music like)", "when I'm unable to play digital games I get angry/nervous", "I feel restless when I'm not playing" were adapted. Same in the study of Başol and Kaya (2018), "Since I play online game, it interrupts my friendship relationship" statement was also adapted. The remaining questions were originally prepared.…”
Section: Turkish Studies -Information Technologies and Applied Sciencesmentioning
confidence: 99%
“…In order to determine the reliability value, the results of the obtained analysis were found to be a=0.75. In the study by Hazar (2016), the Cronbach's Alpha value was a= 0.91 and Başol and Kaya's (2018) Cronbach's a Table 2 contains propositions about game addiction consciousness. The propositions were examined in three subgroups; the general effects of playing games, effects that occurred before the game was played and the effects that occurred after the game was played.…”
Section: Turkish Studies -Information Technologies and Applied Sciencesmentioning
confidence: 99%