2013
DOI: 10.1109/access.2013.2274896
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A Scientifically Experimental Approach to the Simulation of Designer Activity in the Conceptual Designing of Software Intensive Systems

Abstract: The success of designing software intensive systems (SISs) may be improved by incorporating experimentation to be part of the design process. This paper presents a scientific approach to experimentation on objects that are units of designers' behavior and is aimed at solving project tasks in conceptual design. The proposed approach is based on specifying the behavior units as precedents and pseudo-code programming of experiments' plans. Reasoning used by designers in the experiments is registered in a question… Show more

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Cited by 5 publications
(8 citation statements)
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“…These objects are formed on the basis of facts registering the interactions of designers with the accessible experience during solving the project tasks. In the WIQA-environment, for the creation of QA-nets, designers fulfill ways, a system of which we designated as the QA-approach [5].…”
Section: Interpretation Of Qa-nets In the Frame Of Conceptual Space 313mentioning
confidence: 99%
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“…These objects are formed on the basis of facts registering the interactions of designers with the accessible experience during solving the project tasks. In the WIQA-environment, for the creation of QA-nets, designers fulfill ways, a system of which we designated as the QA-approach [5].…”
Section: Interpretation Of Qa-nets In the Frame Of Conceptual Space 313mentioning
confidence: 99%
“…This process is based on real-time interactions of designers with accessible experience when they use workflows "Interactions with Experience" embedded into the toolkit WIQA [5]. Such works leave their evolutionary traces on current states of experience and models of its items.…”
mentioning
confidence: 99%
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“…This paper presents the experiential approach to supporting the collaborative designing at its early stages when the conceptual project of SIS is being created. The essence of the approach is defined by the explicit work of designers with M iand P i -programs in the creation of which the toolkit WIQA is being used [2]. This toolkit can be interpreted as Experience Factory [3] with a library of assets programmed in a specialized pseudo-code language that is oriented on questionanswer reasoning.…”
Section: Introductionmentioning
confidence: 99%