2013
DOI: 10.4172/2155-9538.s1-002
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A Scoping Review of Exergaming for Adults with Systemic Disabling Conditions

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Cited by 4 publications
(5 citation statements)
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“…33,35 Proposed mechanism for improvements Understanding the mechanism by which exergames may be effective is essential for improving usability and the development of new exergames. 44 Evidence suggests that EE whilst playing exergames is sufficient to meet the recommended guidelines of PA and therefore a mechanism for improvement in outcomes and, maybe, an increase in fitness. However, the EE of an exergaming falls prevention training session compared to traditional falls prevention exercises was approximately a third less.…”
Section: Participant's Experience Of Exergamingmentioning
confidence: 99%
“…33,35 Proposed mechanism for improvements Understanding the mechanism by which exergames may be effective is essential for improving usability and the development of new exergames. 44 Evidence suggests that EE whilst playing exergames is sufficient to meet the recommended guidelines of PA and therefore a mechanism for improvement in outcomes and, maybe, an increase in fitness. However, the EE of an exergaming falls prevention training session compared to traditional falls prevention exercises was approximately a third less.…”
Section: Participant's Experience Of Exergamingmentioning
confidence: 99%
“…Thus, novel approaches are needed to promote physical activity in adults with disabling conditions. One such novel approach might be exergaming, which can be defined as playing a videogame using full body movements to control on-screen action and requires the player to expend a significantly greater amount of energy compared with resting levels (Plow et al, 2011).…”
Section: Introductionmentioning
confidence: 99%
“…In fact, therapists report utilizing commercially available videogame consoles, such as Nintendo Wii, to improve balance, range of motion, ability to engage in daily activities and exercise adherence in patients with disabilities (Coyne, 2008;Halton, 2008). However, there is limited research to support such anecdotal reports of benefits (Plow et al, 2011).…”
Section: Introductionmentioning
confidence: 99%
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“…This line of research has shown potential in improving health and functional capacities. However, high costs and the required expertise in operating virtual reality systems have impeded its distribution in clinical rehabilitation practices [7,8,11].…”
mentioning
confidence: 99%