2012
DOI: 10.1089/g4h.2012.0011
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A Scoping Review of Health Game Research: Past, Present, and Future

Abstract: Health game research has flourished over the last decade. The number of peer-reviewed scientific publications has surged as the clinical application of health games has diversified. In response to this growth, several past literature reviews have assessed the effectiveness of health games in specific clinical subdomains. The past literature reviews, however, have not provided a general scope of health games independent of clinical context. The present systematic review identified 149 publications. All sources … Show more

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Cited by 113 publications
(86 citation statements)
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“…It is important to examine weekday and weekend gaming separately as the amount of leisure time is much more limited on weekdays compared to weekends. Finally, this study focused on adults who game, an underrepresented demographic in gaming research despite being the largest demographic of gamers [6,10].…”
Section: Discussionmentioning
confidence: 99%
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“…It is important to examine weekday and weekend gaming separately as the amount of leisure time is much more limited on weekdays compared to weekends. Finally, this study focused on adults who game, an underrepresented demographic in gaming research despite being the largest demographic of gamers [6,10].…”
Section: Discussionmentioning
confidence: 99%
“…Another limitation of this study was the small sample size, which hindered the statistical power of the analysis. Reviews on gaming health literature by LeBlanc et al [25] and Kharrazi et al [6] have identified low sample size as a consistent issue that arises in this field of research. Comparable studies by Ballard et al [7] and Weaver et al [9] also had limited sample size with 116 and 562 participants respectively.…”
Section: Discussionmentioning
confidence: 99%
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“…We want to do this here with the example of a socalled "exergame, " which is being developed in the course of a scientific project. Exergames are a hybrid between videogames and exercise programs that aim at providing an unobtrusive and "fun" way to physically exercise (Kharrazi et al, 2012). As they are being played via bodily movement, they require certain sensors to track the user's movements.…”
Section: Exercise Games For Older Adults-an Empirical Examplementioning
confidence: 99%
“…Additionally, a series of meta-analyses across these areas focus on the ability to draw conclusions regarding game efficacy [178,179] A propensity for adopting randomised controlled trials does not mean tha t healthcare is not subject to the same evaluation methodological draw-backs demonstrated in other contexts. For instance, these studies often have small sample-sizes, do not take into account cultural or other demographical differences, and are undertaken over a short period [180,181,182]. Furthermore, several meta-analyses demonstrated a range of mostly positive results in regards to efficacy in the fields of exercise [183], promoting healthy lifestyles [184], and diabetes self-management [185].…”
Section: Healthcarementioning
confidence: 99%