2014 IEEE Congress on Evolutionary Computation (CEC) 2014
DOI: 10.1109/cec.2014.6900562
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A self-adaptive evolutionary approach to the evolution of aesthetic maps for a RTS game

Abstract: Procedural content generation (PCG) is a research field on the rise, with numerous papers devoted to this topic. This paper presents a PCG method based on a self-adaptive evolution strategy for the automatic generation of maps for the real-time strategy (RTS) game Planet Wars. These maps are generated in order to fulfill the aesthetic preferences of the user, as implied by her assessment of a collection of maps used as training set. A topological approach is used for the characterization of the maps and their … Show more

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Cited by 5 publications
(4 citation statements)
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References 13 publications
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“…A procedural generation of maps using a real-time strategy (RTS) game was developed by Lara-Cabrera et al [35]. Kohonen network was used for evaluation purposes.…”
Section: Multiple Objective-based Approachesmentioning
confidence: 99%
“…A procedural generation of maps using a real-time strategy (RTS) game was developed by Lara-Cabrera et al [35]. Kohonen network was used for evaluation purposes.…”
Section: Multiple Objective-based Approachesmentioning
confidence: 99%
“…Lankes et al [85] EmoFlowers: indirect feedback to improve user experience Lara-Cabrera et al [86,87] Automated generation of aesthetic game content Table 6: Summary of reviewed papers in Indirect feedback→Integral approach and their respective topics.…”
Section: Paper(s) Topicmentioning
confidence: 99%
“…On the other hand, [86,87] described an interesting approach that focuses on the automated generation of aesthetic maps and levels for a real-time strategy game. The idea of generating maps with good aesthetics fits with the objective of the affective games that is provoking certain emotions to the player; in this case, evoking positive feelings through the aesthetics of the maps.…”
Section: Paper(s) Topicmentioning
confidence: 99%
“…Genetic algorithms have been used offline to optimize build orders with multiple objectives, and have been analyzed in Kuchem et al [4]. Also, a populationbased algorithm has been used for multi-objective procedural aesthetic map generation in Lara-Cabrera et al [5]. Still, 10 millions of copies distributed 1 .…”
Section: Introductionmentioning
confidence: 99%