2013
DOI: 10.1515/bams-2013-0016
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A serious game – a new training addressing particularly prospective memory in the elderly

Abstract: A training in the form of a computer game that aims at improving five cognitive functions in the elderly has been developed: visuospatial memory, attention, memory for prose, working memory and prospective memory. It was devised as a collaboration among the in Bydgoszcz. This software is an example of the so-called serious games. To the best of our knowledge it is the first one to focus particularly on prospective memory. This is the first report concerning the present training, which is currently being elabor… Show more

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Cited by 2 publications
(4 citation statements)
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“…In [10,32,36,64], 2D serious games are proposed to support those with neuropsychological dysfunctions. In [10], different real-life daily routine scenarios are created as therapeutic tasks beneficial to those with cerebral dysfunction.…”
Section: Gameful Cognitive Rehabilitationmentioning
confidence: 99%
See 1 more Smart Citation
“…In [10,32,36,64], 2D serious games are proposed to support those with neuropsychological dysfunctions. In [10], different real-life daily routine scenarios are created as therapeutic tasks beneficial to those with cerebral dysfunction.…”
Section: Gameful Cognitive Rehabilitationmentioning
confidence: 99%
“…However, this may increase their cognitive load and cause them to lose interest in the game. Another study [32] attempts to improve prospective memory (PM) within the elderly by comparing traditional paper-and-pen tests with their digital versions in terms of the various elements provided by each. Digital training was found to beneficially provide realistic scenarios which contain distractors and model real-life situations, creating a sense of familiarity in users while undertaking the digital training.…”
Section: Gameful Cognitive Rehabilitationmentioning
confidence: 99%
“…Psychotherapy through games require mental concentration, memory, and quick motor reaction in simulating brain to work and gain memory back [46]. Current non-pharmacological treatment games trains them with simple daily activities like cooking and house chores in order to train and simulate their memory which also known as serious games [7]. Serious games include other apps like mobile games for encouraging medical treatments and recovery, exploring the world, fostering a healthier lifestyle or opening up new creative possibilities.…”
Section: Psychotherapy Gamesmentioning
confidence: 99%
“…Cognitive or neuro-psychological rehabilitation process is prescribed as to improve the mental or cognitive function of an injured, dysfunction or neuro-degenerated brain [6]. It is assumed that by using active simulation and engaging part of the brain are pertaining to cognitive functions can lead to recovery of its functions which is believed to effect positively on other cognitive areas of a patient [7].…”
Section: Introductionmentioning
confidence: 99%