Proceedings of the XV International Conference on Human Computer Interaction 2014
DOI: 10.1145/2662253.2662352
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A serious game development process using competency approach

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Cited by 10 publications
(17 citation statements)
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References 6 publications
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“…Apesar de os trabalhos não deixarem explícito esses elementos em sua proposta, foi possível notar alguns pontos que fazem alguma relação, como: [Andreoli et al 2017] cita a utilização do mapa de jogos e cena lógica que faz relação com a mecânica e o storytelling que tem relação a narrativa. [Saavedra et al 2014]…”
Section: Tétradeunclassified
“…Apesar de os trabalhos não deixarem explícito esses elementos em sua proposta, foi possível notar alguns pontos que fazem alguma relação, como: [Andreoli et al 2017] cita a utilização do mapa de jogos e cena lógica que faz relação com a mecânica e o storytelling que tem relação a narrativa. [Saavedra et al 2014]…”
Section: Tétradeunclassified
“…Several contributions have been established from Software Engineering. Connolly [52] and Saavedra et al [19] analyzed how computer games evolved by means of the Software Engineering life cycle. Cano et al [53] proposed the MECONESIS methodology for the SG design for children with hearing disabilities using a Human-Computer Interaction (HCI) approach, which details four phases: analysis, pre-production, production, and post-production.…”
Section: A Software Engineering Approachmentioning
confidence: 99%
“…Saavedra et al [19] established a development process for SG, founded on traditional paradigms of Software Engineering (Requirements, Design, Development, Testing, and Post-mortem). It is integrated with digital learning resources based on pedagogical and technical aspects; that facilitate the teaching-learning process for the students.…”
Section: A Software Engineering Approachmentioning
confidence: 99%
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“…Para la propuesta del Modelo Conceptual para el diseño de un SG, se realizó una revisión de la literatura [30][31][32][33][34][35] las acciones encaminadas a captar la atención (Missing Character), acciones de coordinación ojo-mano (Shape) y refuerzo matemático con ejercicios de operaciones aritméticas (Match). Completar estas tareas puede permitir a los jugadores, mejorar habilidades concernientes a la gestión de tiempo, planificación / organización y comportamiento prosocial.…”
Section: Modelo Conceptual Propuestounclassified