2017 IEEE 5th International Conference on Serious Games and Applications for Health (SeGAH) 2017
DOI: 10.1109/segah.2017.7939296
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A serious game for children with speech disorders and hearing problems

Abstract: Electronics and Computer Engineering"Creativity, problem solving, critical and analytical thinking, decision making, risk taking, all found in game-based learning.". Mark Grundel A Serious Game for Children with Speech Disorders and Hearing ProblemsNahid Nasiri AbstractSpeech impediment affecting children with hearing difficulties and speech disorders requires speech therapy and much practice to overcome. In fact, speech therapy via serious games gives an opportunity to children with speech disorders and heari… Show more

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Cited by 26 publications
(15 citation statements)
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“…SPD may also be a symptom of speech disorder, if the person affected has modulation and/or discrimination problems related to the auditory stimulus [1]. We identified works that use VR as an alternative treatment for speech sound disorders (SSD) and hearing problems, [26,27]. Nasiri et al [26] developed a game to help children with hearing and speech disorders to learn how to speak basic words which should be known before the age of 7.…”
Section: Speech Disordermentioning
confidence: 99%
See 2 more Smart Citations
“…SPD may also be a symptom of speech disorder, if the person affected has modulation and/or discrimination problems related to the auditory stimulus [1]. We identified works that use VR as an alternative treatment for speech sound disorders (SSD) and hearing problems, [26,27]. Nasiri et al [26] developed a game to help children with hearing and speech disorders to learn how to speak basic words which should be known before the age of 7.…”
Section: Speech Disordermentioning
confidence: 99%
“…We identified works that use VR as an alternative treatment for speech sound disorders (SSD) and hearing problems, [26,27]. Nasiri et al [26] developed a game to help children with hearing and speech disorders to learn how to speak basic words which should be known before the age of 7. The player interacts with the game by voice commands allowing him/her to control his/her own avatar (by saying words to make it move within the scenario) and complete game tasks (listening and repeating basic words).…”
Section: Speech Disordermentioning
confidence: 99%
See 1 more Smart Citation
“…The main advantage of the program is providing feedback in the form of clear instructions on how to improve articulation (Engwall et al, 2006). Nasiri et al (2017) have developed the game by which children can learn words that they are expected to know by the age of seven. The game consists of an avatar controlled by the child's voice commands.…”
Section: Introductionmentioning
confidence: 99%
“…These may include the use of avatars (Nasiri, Shirmohammadi, & Rashed, 2017), virtual reality (Gamito et al, 2017), artificial intelligence (Sharma & Carter, 2017), speech technology (Strik, Palumbo, Wet, & Cucchiarini, 2015), e-questionnaires (Aslam, Sidorov, Bogomazov, Berezyuk, & Brown, 2017), games (Lekka, Toki, Tsolakidis, & Pange, 2017) and others.…”
mentioning
confidence: 99%