2012
DOI: 10.1145/2399180.2399185
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A serious game model for cultural heritage

Abstract: Serious games present a promising opportunity for learning, but the genre still lacks methodologies and tools for efficient and low-cost production, particularly for teacher and domain experts. This article gives an authoring framework that aims to provide structured support, from content design to final implementation. In particular, we have abstracted a conceptual model-the SandBox Serious Game -which relies on a generalization of task-based learning theory. The model invites players to perform cognitive tas… Show more

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Cited by 125 publications
(74 citation statements)
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“…A combination of games and simulations can be found under the label of serious games, which has gained a lot of attention in research and practice recently. The work of Bellotti et al [4] is just one case where multi-user serious games are used for cultural heritage applications, employing a task-based learning approach by breaking down knowledge constructs in mini games.…”
Section: Related Workmentioning
confidence: 99%
“…A combination of games and simulations can be found under the label of serious games, which has gained a lot of attention in research and practice recently. The work of Bellotti et al [4] is just one case where multi-user serious games are used for cultural heritage applications, employing a task-based learning approach by breaking down knowledge constructs in mini games.…”
Section: Related Workmentioning
confidence: 99%
“…Individual levels in the game provide landmarks to support orientation and integrate the game elements and learning objectives in pedagogically meaningful ways by embodying units of knowledge with concrete, focused activities involving a sequence of small tasks to develop skills, each of which has a specific instructional target or learning outcome [11][12][13]. A Sand Box Serious Game (SBSG) approach was used as the sequential, task/mission based nature of the Circuit Warz's game design lends itself well to this experiential and exploratory learning format [14]. The Learning Mechanics-Game Mechanics (LM-GM) framework for supporting serious games analysis was employed to map the pedagogical elements/learning outcomes of Circuit Warz to game mechanics ( Figure 4).…”
Section: Sand Box Serious Games/lm-gm Approachmentioning
confidence: 99%
“…The project Travel in Europe (TiE), for example, proposes an architecture style that supports both code reuse and consistent interaction modalities across games [24,25,26]. The MetaVals Serious Game, a game for practicing basic finance concepts, consists of a modular database and an independent graphic interface, with a management interface that facilitates configuring the game to different contexts [27].…”
Section: Related Workmentioning
confidence: 99%