2016
DOI: 10.1007/s10916-016-0656-5
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A Serious Games Platform for Cognitive Rehabilitation with Preliminary Evaluation

Abstract: In recent years Serious Games have evolved substantially, solving problems in diverse areas. In particular, in Cognitive Rehabilitation, Serious Games assume a relevant role. Traditional cognitive therapies are often considered repetitive and discouraging for patients and Serious Games can be used to create more dynamic rehabilitation processes, holding patients' attention throughout the process and motivating them during their road to recovery. This paper reviews Serious Games and user interfaces in rehabilit… Show more

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Cited by 17 publications
(7 citation statements)
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“…Only 41 articles met the criteria explained earlier. Conversely, 80 articles did not meet the criteria because they (i) focus on rehabilitation on body parts different to upper limbs or focus on other types of rehabilitation [25][26][27][28][29][30][31][32][33][34][35][36][37][38][39][40][41][42][43][44] ; (ii) have purposes different to rehabilitation [45][46][47][48][49][50][51] (e.g., measurement of personal performance and development of musical skills); (iii) are editorial notes, reviews, and guidelines to develop serious games 1, ; (iv) are incomplete articles 74 ; (v) are up to three pages in length [75][76][77][78] ; (vi) are not written in English [79][80][81] ; and (vii) are out of the scope of this review. 82 This review includes articles with QualSyst percentages q70%.…”
Section: Resultsmentioning
confidence: 99%
“…Only 41 articles met the criteria explained earlier. Conversely, 80 articles did not meet the criteria because they (i) focus on rehabilitation on body parts different to upper limbs or focus on other types of rehabilitation [25][26][27][28][29][30][31][32][33][34][35][36][37][38][39][40][41][42][43][44] ; (ii) have purposes different to rehabilitation [45][46][47][48][49][50][51] (e.g., measurement of personal performance and development of musical skills); (iii) are editorial notes, reviews, and guidelines to develop serious games 1, ; (iv) are incomplete articles 74 ; (v) are up to three pages in length [75][76][77][78] ; (vi) are not written in English [79][80][81] ; and (vii) are out of the scope of this review. 82 This review includes articles with QualSyst percentages q70%.…”
Section: Resultsmentioning
confidence: 99%
“…In cognitive rehabilitation, SGs can significantly improve fast visual processing and spatial working memory in patients with amnestic mild cognitive impairment (46). The research team of Rui et al reviewed the application of SGs in cognitive rehabilitation (47), and then developed a SG web platform for cognitive rehabilitation (48). As a matter of fact, SGs are more used in physical rehabilitation compared with cognitive rehabilitation.…”
Section: Applying In Rehabilitationmentioning
confidence: 99%
“…The authors of [7,17] presented reviews on serious games for motivating body exercises in case of stroke and physical rehabilitation. Another approach for cognitive rehabilitation using a serious game platform was proposed in [18]. More specific serious games for physical rehabilitation of patients with chronic musculoskeletal back and neck pain were proposed in [19], by using the motion capture (MoCap) system and virtual reality.…”
Section: Related Workmentioning
confidence: 99%