2008
DOI: 10.1068/b33046
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A Shape-Based Buffering Method

Abstract: Distance constraint is a major concern in many spatial analyses. Buffering is one of the proximity techniques in GIS most commonly used to address this constraint. I introduce shape-based point buffering, an anisotropic and variable-distance buffer generation method conformal to the original polygons. In contrast with isotropic fixed-distance buffering, shape-based buffering is defined using a relative distance (percentage) instead of a real unit (for example, meters), and it allows all buffered boundaries to … Show more

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Cited by 9 publications
(3 citation statements)
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“…Buffering can be used for raster and vector layers in geographical information system (GIS) applications for proximity analysis ( 36 ). A buffer creates a polygonal zone with a given distance by the user surrounding a spatial data feature, which is the trajectory data of the vehicle.…”
Section: Methodsmentioning
confidence: 99%
“…Buffering can be used for raster and vector layers in geographical information system (GIS) applications for proximity analysis ( 36 ). A buffer creates a polygonal zone with a given distance by the user surrounding a spatial data feature, which is the trajectory data of the vehicle.…”
Section: Methodsmentioning
confidence: 99%
“…In addition, cultivated areas were subtracted, but with data from another map base. The map of potential forest regeneration areas was then combined with the 180 random tourist locations that were buffered (function: buffer) by a 2 km radius, following the recommendations for GIS-buffering by Mu (2008). The overlay (function: intersect) between the buffered tourist locations and DMK were performed with high resolution data (Table 1), to enable statistics of the area categories within the buffered area.…”
Section: Methodological Overviewmentioning
confidence: 99%
“…Furthermore, there are endeavors to extend normal spatial buffering to its anisotropic version. One example is Mu (), which introduced an anisotropic buffering process by allowing the distance to be relative in different directions, with the aim of making sure the buffering process in all directions simultaneously reaches the boundary of Voronoi polygons built from a geometry set. For instance, if a geometry's Voronoi polygon had a shape that was elongated in the west–east direction, then the generated buffer for this geometry would have greater length in the west–east direction.…”
Section: Where Direction Has Been Consideredmentioning
confidence: 99%