2001
DOI: 10.1007/3-540-44589-7_16
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A shape recognition benchmark for evaluating usability of a haptic environment

Abstract: This paper describes a benchmark task for evaluating the usability of haptic environments for a shape perception task. The task measures the ease with which observers can recognize members of a standard set of five shapes defined by Koenderink. Median time for 12 participants to recognize these shapes with the PHANToM was 23 seconds. This recognition time is within the range for shape recognition of physical objects using 1 finger but far slower than recognition using the whole hand. The results suggest haptic… Show more

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Cited by 8 publications
(6 citation statements)
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“…In contrast to the 15% error rate found by Kirkpatrick and Douglas in a similar experiment [8], the error rate here was just 0.3%. Explanations for this difference may include the user/device interface (stylus vs. thimble) and the size of the shapes being presented; the shapes in our study covered the horizontal workspace of the device, while those in [8] spanned only The white thimble allows the user to "feel" the shape due to the spherical encasing. This helps and enhances the experience, giving the user a sensation to identify as the "surface".…”
Section: Discussioncontrasting
confidence: 99%
“…In contrast to the 15% error rate found by Kirkpatrick and Douglas in a similar experiment [8], the error rate here was just 0.3%. Explanations for this difference may include the user/device interface (stylus vs. thimble) and the size of the shapes being presented; the shapes in our study covered the horizontal workspace of the device, while those in [8] spanned only The white thimble allows the user to "feel" the shape due to the spherical encasing. This helps and enhances the experience, giving the user a sensation to identify as the "surface".…”
Section: Discussioncontrasting
confidence: 99%
“…Their findings, however, might not generalize to geometrically richer stimuli. By the same token, our results easily explain the poor performance of traditional haptic interfaces when users must deal with low curvature shapes [8], and suggest new directions for the design of haptic interfaces [9].…”
Section: Aims Of the Studymentioning
confidence: 78%
“…We did not find any significant differences between using single and multiple points of contact when curvatures were explored using passive touch. We also did not find any significant differences in the amount of time needed to arrive at judgments across the four different conditions, however, the time required to arrive at a judgment was observed to be shorter than reported in similar studies using haptic devices for shape perception [3].…”
Section: Discussioncontrasting
confidence: 72%
“…With displays relying on this assumption, judging shape and curvature information is clearly at best as inefficient as in the real condition of being forced to explore and judge the shape of a real object through the use of a stylus [4,1,3]. There currently exists ample evidence that distributed finger deformation due to direct contact is critical and in fact the key to many haptic tasks [5].…”
Section: Introductionmentioning
confidence: 99%