2015
DOI: 10.1038/srep08169
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A simple rule for quadrupedal gait generation determined by leg loading feedback: a modeling study

Abstract: We discovered a specific rule for generating typical quadrupedal gaits (the order of the movement of four legs) through a simulated quadrupedal locomotion, in which unprogrammed gaits (diagonal/lateral sequence walks, left/right-lead canters, and left/right-lead transverse gallops) spontaneously emerged because of leg loading feedbacks to the CPGs hard-wired to produce a default trot. Additionally, all gaits transitioned according to speed, as seen in animals. We have therefore hypothesized that various gaits … Show more

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Cited by 79 publications
(52 citation statements)
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“…Quadrupedal animals typically have eight types of gaits [32], [33]. Reference trajectories were used in [11] open-loop signals were used in [10] to learn a specific gait.…”
Section: F Gait Generation and Simulation Resultsmentioning
confidence: 99%
“…Quadrupedal animals typically have eight types of gaits [32], [33]. Reference trajectories were used in [11] open-loop signals were used in [10] to learn a specific gait.…”
Section: F Gait Generation and Simulation Resultsmentioning
confidence: 99%
“…Applying (13) and (15), λ 2 can be calculated depending on r as shown in Figure 4. As COM drifts away from the point of contact, CI decreases.…”
Section: Center Of Massmentioning
confidence: 99%
“…The locomotion of legged animals is typically divided into two phases: stance and swing. When they run, another version of the swing phase, i.e., no feet in contact with the ground, rises contrary to the original version of the swing phase, i.e., at least one foot on the ground, which is observed during walking [13][14][15]. At the end of the swing phase, a foot or feet touch(es) the ground.…”
Section: Introductionmentioning
confidence: 98%
“…It is difficult to fully analyze the locomotor mechanism with animal data alone. Recently, modeling studies have attracted attention because physiological findings and hypotheses can be used to develop reasonably realistic motor control models, and biomechanical and anatomical findings can be used to construct detailed musculoskeletal models (Ivashko et al, 2003;Yakovenko et al, 2004;Ekeberg and Pearson, 2005;Nishii, 2006;Aoi et al, 2013a;Fukuoka et al, 2015;Hunt et al, 2015;Aoi and Funato, 2016;Markin et al, 2016;Fujiki et al, 2018). Motor control and musculoskeletal models are integrated to produce locomotion through forward dynamics simulation.…”
Section: Introductionmentioning
confidence: 99%