1981
DOI: 10.1080/03098268108708811
|View full text |Cite
|
Sign up to set email alerts
|

A simulation exercise on scientific research for use in undergraduate teaching

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
1

Citation Types

1
3
0

Year Published

1982
1982
2024
2024

Publication Types

Select...
6

Relationship

0
6

Authors

Journals

citations
Cited by 6 publications
(4 citation statements)
references
References 0 publications
1
3
0
Order By: Relevance
“…In our teaching process, we found that although students have achieved good test scores in related theory courses, they have shown poor ability in carrying out real clinical research, confirming Peacock's findings [6]. Some possible reasons are: firstly, as the growth, complexity and scale of clinical research has increased so has the demand for a higher level of technical expertise to execute it.…”
Section: Introductionsupporting
confidence: 75%
See 2 more Smart Citations
“…In our teaching process, we found that although students have achieved good test scores in related theory courses, they have shown poor ability in carrying out real clinical research, confirming Peacock's findings [6]. Some possible reasons are: firstly, as the growth, complexity and scale of clinical research has increased so has the demand for a higher level of technical expertise to execute it.…”
Section: Introductionsupporting
confidence: 75%
“…Peacock and Thiel made early explorations of simulation in research teaching, and one was the famous cookie experiment [6,13],but at that time, the simulation theory was not well developed. The description of high-fidelity simulation in clinical research training was first reported in 2004 [40].…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…In medical education, high theory score didn’t guarantee high practical ability [ 9 ]. Simulation-based medical education (SBME) uses a variety of simulation methods to create a real-world clinical scenario, such as role play, virtual reality simulation and task-oriented and mannequin-based simulation [ 10 ].…”
Section: Introductionmentioning
confidence: 99%