2021
DOI: 10.1007/s10055-021-00547-w
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A simulator for both manual and powered wheelchairs in immersive virtual reality CAVE

Abstract: A large number of people in the world need to use a wheelchair because of different disabilities. Driving a wheelchair requires complex physical and cognitive abilities which need to be trained. Virtual training helps users acquire driving skills in a safe environment. The aim of this paper is to describe and technically validate simulation models for both manual (MW) and powered wheelchairs (PW) based on immersive virtual reality CAVE (VR). As VR system, the Gait Real-time Analysis Interactive Lab (GRAIL) was… Show more

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Cited by 8 publications
(4 citation statements)
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“…The future could be that individuals identified in the moderate‐to‐high postoperative risk category are preoperatively evaluated by physical therapists or others who provide this training. Virtual reality (VR)‐based training that is being pioneered for all types of wheelchairs and wheelchair users 61 could help high‐postoperative‐risk patients recognize the need for modifying their maneuvering and other activities that produce loads that are deleterious for shoulder prostheses. As access to these technologies and the aforementioned survey instruments are improved and become more widely available, they should prove useful in reducing complications by optimizing preoperative preparation and postoperative rehabilitation of MWUs.…”
Section: Discussionmentioning
confidence: 99%
“…The future could be that individuals identified in the moderate‐to‐high postoperative risk category are preoperatively evaluated by physical therapists or others who provide this training. Virtual reality (VR)‐based training that is being pioneered for all types of wheelchairs and wheelchair users 61 could help high‐postoperative‐risk patients recognize the need for modifying their maneuvering and other activities that produce loads that are deleterious for shoulder prostheses. As access to these technologies and the aforementioned survey instruments are improved and become more widely available, they should prove useful in reducing complications by optimizing preoperative preparation and postoperative rehabilitation of MWUs.…”
Section: Discussionmentioning
confidence: 99%
“…When instructing new users in a clinical setting, it can be challenging to replicate such circumstances, and where possible, their training in an actual wheelchair might be unsafe. Additionally, it might be difficult to set aside enough time for wheelchair training to allow new users to learn all the abilities necessary to operate a wheelchair securely [55]- [58].…”
Section: Saakshi and Manojmentioning
confidence: 99%
“…The risks associated with undertaking wheelchair training can be significantly minimized by using immersive VR technology, which allows exercisers to simultaneously experience sensations and stimuli similar to those experienced during real exercise [ 33 , 42 , 43 ]. The application used in our study enables realistic training involving the delivery of various boxing punches and performing blocks, which can foster the development of motor skills useful to boxers.…”
Section: Introductionmentioning
confidence: 99%