“…Research that indicated participation in video-gaming could provide multiple improved skillsets and habits for students. Some of the studies highlighted improved academic performance, showing increased GPAs and test scores after using some games in the classroom (Farb & Matjasko, 2012;Manero et al, 2017), increased social and personal skills (Devilly et al, 2017), leadership (Walters et al, 2019), confidence (Reitman et al, 2020), improved time management with use of online scheduling tools (Nuyens et al, 2019b), responsibility (Eanes, 2013;Walters et al, 2019), better behavior (Kort-Butler, 2020), more engagement (Davis et al, 2018;Eanes, 2013), higher selfesteem, a chance to explore their own interests and talents and discover passions (Guilmette et al, 2019), better health in relation to stress relief and obesity (de las Heras et al, 2019), a desire to continue to learn and seek further education (Feldman & Matjasko, 2005), extrinsic motivation (Schmidt & Shreffler, 2015), challenge inhibitions (Kronholz, 2011), and an introduction to diversity (Seo & Jung, 2016).…”