2022
DOI: 10.1186/s40798-022-00534-8
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A Skill Acquisition Perspective on the Impact of Exergaming Technology on Foundational Movement Skill Development in Children 3–12 Years: A Systematic Review and Meta-analysis

Abstract: Background Sedentary, digital screen time in children represents a major concern due to its detrimental effect on children’s development. Nowadays, however, advances in technology allow children to actively interact with a digital screen using their whole body (e.g., exergaming), providing potential for movement learning. Exergaming technology may prove valuable in supporting children’s development of foundational movement skills (FMS). Objective … Show more

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Cited by 9 publications
(6 citation statements)
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“…Energy expenditure in exergaming is often compared to traditional aerobic exercise because it can provide many of the same benefits with some additional advantages ( Hwang et al, 2019 ; Çakir-Atabek et al, 2020 ; Park et al, 2020 ; Ferreira et al, 2022 ). Exergaming typically requires the user to physically engage with the game (e.g., by hopping or jumping) just like traditional aerobic exercise does ( McDonough et al, 2018 ; Oppici et al, 2022 ; Pasco and Roure, 2022 ; Sousa et al, 2022 ). This physical engagement can be seen as a form of exercise and has been shown to increase energy expenditure in some cases.…”
Section: Discussionmentioning
confidence: 99%
“…Energy expenditure in exergaming is often compared to traditional aerobic exercise because it can provide many of the same benefits with some additional advantages ( Hwang et al, 2019 ; Çakir-Atabek et al, 2020 ; Park et al, 2020 ; Ferreira et al, 2022 ). Exergaming typically requires the user to physically engage with the game (e.g., by hopping or jumping) just like traditional aerobic exercise does ( McDonough et al, 2018 ; Oppici et al, 2022 ; Pasco and Roure, 2022 ; Sousa et al, 2022 ). This physical engagement can be seen as a form of exercise and has been shown to increase energy expenditure in some cases.…”
Section: Discussionmentioning
confidence: 99%
“…Since the exercise intensity of most commercial AVGs (e.g., Xbox Kinect, Wii, PlayStation) cannot reach the minimum threshold needed to stimulate growth in muscle strength ( 27 ), it is probable that the increase in CMJ performance caused by AVGs may be related to elevated locomotor skills rather than muscle strength. Two previous reviews support this inference, revealing that AVGs had a small but statistically significant effects on the fundamental motor skills of young people ( 105 , 106 ). However, the disadvantages of AVGs are obvious as well.…”
Section: Discussionmentioning
confidence: 82%
“…Here, beside traditional approaches such as local school communities (e.g., Naul et al, 2018), exergaming technology could play an important role (cf. Oppici et al, 2022).…”
Section: Discussionmentioning
confidence: 99%