2021
DOI: 10.1109/access.2021.3050489
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A Skill-Based Visual Attention Model for Cloud Gaming

Abstract: Despite its recent advances and increasing industrial interest, cloud gaming's high bandwidth usage is still one of its major challenges. In this paper, we demonstrate how incorporating visual attention into cloud gaming helps to reduce bitrate without negatively affecting the player's quality of experience. We show that current visual attention models, which work well for normal videos, underperform in the context of cloud gaming videos. Hence, we propose our novel model, by developing a skill-based visual at… Show more

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Cited by 14 publications
(2 citation statements)
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“…Using these techniques, the quality of the image is not compromised while additional bits are allocated to the important parts of the image and less bits are utilized for the background. Region-based quality allotment can help with the massive volume of video data broadcast, which is useful for programs like cloud-gaming (CG) [5] as well as 360° video [6]. One of the most difficult aspects of the aforementioned techniques is figuring out which level of quality provides the highest possible output at the lowest possible bitrate whilst yet maintaining the desired level of perceptual quality.…”
Section: Introductionmentioning
confidence: 99%
“…Using these techniques, the quality of the image is not compromised while additional bits are allocated to the important parts of the image and less bits are utilized for the background. Region-based quality allotment can help with the massive volume of video data broadcast, which is useful for programs like cloud-gaming (CG) [5] as well as 360° video [6]. One of the most difficult aspects of the aforementioned techniques is figuring out which level of quality provides the highest possible output at the lowest possible bitrate whilst yet maintaining the desired level of perceptual quality.…”
Section: Introductionmentioning
confidence: 99%
“…With it, users would no longer be required to spend large amounts of money on the newest gaming equipment to play certain video games. Instead, they can use their existing smartphone, tablet, laptop, or other devices regardless of hardware [6]. Using any internetenabled device, users only need to interact with the cloud gaming application through a thin client.…”
Section: Introductionmentioning
confidence: 99%