2019
DOI: 10.1038/s41562-019-0618-2
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A social interaction field model accurately identifies static and dynamic social groupings

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Cited by 64 publications
(35 citation statements)
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“…A future direction is to integrate the two-person approaches with computational modeling techniques (105), which may help further empower a better understanding of the computational mechanism of social interaction in psychiatry. Another direction is to manipulate the situations during social interaction using virtual reality (106) and test the effects of social factors, such as interpersonal distances and angles on eye-to-eye, body-to-body, and brain-to-brain communications. Eventually, as psychiatric disorders are strongly influenced by genetic factors (107), future studies are also encouraged to combine two-person approaches and multivariate genetic models.…”
Section: Conclusion and Future Perspectivesmentioning
confidence: 99%
“…A future direction is to integrate the two-person approaches with computational modeling techniques (105), which may help further empower a better understanding of the computational mechanism of social interaction in psychiatry. Another direction is to manipulate the situations during social interaction using virtual reality (106) and test the effects of social factors, such as interpersonal distances and angles on eye-to-eye, body-to-body, and brain-to-brain communications. Eventually, as psychiatric disorders are strongly influenced by genetic factors (107), future studies are also encouraged to combine two-person approaches and multivariate genetic models.…”
Section: Conclusion and Future Perspectivesmentioning
confidence: 99%
“…(4) Roush [37] and Donath [38] proposed that computing means connecting, and the social machine is aimed to design for living online. Further, according to the findings published in Nature [39], the quantifiable data rules of interpersonal relationships can be summed up by machine learning calculations from many human behavior experiments. As a technical means of data intelligent, in Figure 1, machine learning's role is mainly to link the two stages of Step 3 and Step 5.…”
Section: Technical Processing Of Interactive Clothing At the Cyber Levelmentioning
confidence: 99%
“…This intelligent visual search and selective attention is constrained by the “bandwidth” of both the visual media as well as the learners themselves (in terms of efficiency of visual processing). The digital media and VR have offered excellent means to simulate the richer learning environment and, hence, to improve the practice of scientific experiments and learning under peer pressure with appropriate social interactions (Watson, Voloh, Thomas, Hasan, & Womelsdorf, ; Zhou, Han, Liang, Hu, & Kuai, ). However, the basic visual processing principles could be fundamentally updated within the new type of spaces and temporal contexts to better address the new learning styles.…”
Section: Limitations and Outstanding Questionsmentioning
confidence: 99%