2014
DOI: 10.1007/978-3-319-04370-8_15
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A Social Serious Game Concept for Green, Fluid and Collaborative Driving

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Cited by 6 publications
(3 citation statements)
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References 21 publications
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“…DGBL is considered a valuable instructional methodology that is based on suggested positive effects on knowledge retention (Barbieri et al, 2014), engagement, motivation, and learning effectiveness (Kebritchi et al, 2010). DGBL approach uses SG, computer games designed for learning as a primary goal (Bellotti et al, 2014), with a specific purpose of engaging players to develop new knowledge and skills (Corti, 2006) and enabling learners to undertake tasks and experience situations. From the business management perspective, SG can be an effective self-learning tool providing practice in safe environments (Vlachopoulos, 2017) and easily accessible, low-cost, yet effective alternative training method (Verkuyl et al, 2019;Wilson, 2009) to a broad spectrum of skills ranging from health, military, and supply chain sectors.…”
Section: Dgbl and Serious Gamesmentioning
confidence: 99%
“…DGBL is considered a valuable instructional methodology that is based on suggested positive effects on knowledge retention (Barbieri et al, 2014), engagement, motivation, and learning effectiveness (Kebritchi et al, 2010). DGBL approach uses SG, computer games designed for learning as a primary goal (Bellotti et al, 2014), with a specific purpose of engaging players to develop new knowledge and skills (Corti, 2006) and enabling learners to undertake tasks and experience situations. From the business management perspective, SG can be an effective self-learning tool providing practice in safe environments (Vlachopoulos, 2017) and easily accessible, low-cost, yet effective alternative training method (Verkuyl et al, 2019;Wilson, 2009) to a broad spectrum of skills ranging from health, military, and supply chain sectors.…”
Section: Dgbl and Serious Gamesmentioning
confidence: 99%
“…Results demonstrate the multidimensionality and complexity of the concept of driving styles. Bellotti et al [27] illustrate a serious game whose goal is to reward and coach the driver after processing vehicular data. The relative score is displayed on the automotive dashboard, and it is designed to enhance and improve driving skills and behavior.…”
Section: Related Workmentioning
confidence: 99%
“…The TEAM applications (as described in Table 1) are the virtual sensors and they feed inputs to respective strategy in the game logic. The SG-CB application intends to support a community of road users, who share results and various information [12]. The SG-CB contributes for all the three game logics (virtual bank, competitions and snake & ladders).…”
Section: Serious Game System Architecturementioning
confidence: 99%