Proceedings of the Fifth Symposium on Virtual Reality Modeling Language (Web3D-Vrml) 2000
DOI: 10.1145/330160.330193
|View full text |Cite
|
Sign up to set email alerts
|

A spatial hierarchical compression method for 3D streaming animation

Abstract: When distributing 3D contents real-time over a network with a narrow bandwidth such as a telephone line, methods for streaming and data compression can be considered indispensable.In previous work, we made possible the real-time streaming of 3D animation data on a network with a narrow bandwidth such as a telephone line by partitioning motion data for humanoid characters (data obtained by motion capture, for example full frame data at 30 frames/sec) into packets and then carrying out compression by culling dat… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
4
1

Citation Types

0
10
0

Year Published

2005
2005
2007
2007

Publication Types

Select...
3
2

Relationship

0
5

Authors

Journals

citations
Cited by 11 publications
(10 citation statements)
references
References 4 publications
0
10
0
Order By: Relevance
“…Endo et al [12] propose quantization of the motion type, rather than the motion data itself. Hijiri et al [13] describe a new data packet format which allows flexible scalability of the transmission rate, and a data compression method, termed as SHCM, which maximizes the efficacy of this format by exploiting the three-dimensional (3-D) scene structure. Our method uses quantization to achieve data compression in a manner somewhat similar to the above paper, but incorporates intelligent exploitation of the hierarchical structure of the human skeletal model.…”
Section: Introductionmentioning
confidence: 99%
“…Endo et al [12] propose quantization of the motion type, rather than the motion data itself. Hijiri et al [13] describe a new data packet format which allows flexible scalability of the transmission rate, and a data compression method, termed as SHCM, which maximizes the efficacy of this format by exploiting the three-dimensional (3-D) scene structure. Our method uses quantization to achieve data compression in a manner somewhat similar to the above paper, but incorporates intelligent exploitation of the hierarchical structure of the human skeletal model.…”
Section: Introductionmentioning
confidence: 99%
“…Object streaming has also been studied in the context of specific file formats such as X3D [Fogel et al 2001] and MPEG-4's BIFS [Hosseini and Georganas 2002]. As typical 3D contents may include other data types besides polygonal meshes, streaming techniques may also tilt toward specific types of data, such as textures [Marvie and Bouatouch 2003], animations [Hijiri et al 2000], and scene descriptions [Sahm et al 2004], among others.…”
Section: D Streamingmentioning
confidence: 99%
“…Endo et al [12] propose quantization of the motion type, rather than the motion data itself. Hijiri et al [13] describe a new data packet format which allows flexible scalability of the transmission rate, and a data compression method, termed as SHCM, which maximizes the efficacy of this format by exploiting the 3D scene structure. The proposed method in this paper uses quantization to achieve data compression in a manner somewhat similar to the above work, but incorporates intelligent exploitation of the hierarchical structure of the human skeletal model.…”
Section: Introductionmentioning
confidence: 99%